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Sneak Peek #2: Quality of Life & Game Balance Changes | House of Clashers | Clash of Clans News and Sneak Peeks

    Sneak Peek #2: Quality of Life & Game Balance Changes

    img src="2020-06-sneak-peek-2-boosts.jpg" alt="Clash of Clans | Sneak Peek 2: Quality of Life Game Balance Changes | "

    Hello Clashers! On the second Sneak Peek for the Summer Update, Supercell announced many Quality of Life and Balance Changes.

    Custom Friendly Challenge Armies

    img src="2020-06-sneak-peek-2-army.jpg" alt="Clash of Clans | Sneak Peek 2: Quality of Life And Game Balance Changes | "

    Attacking in Friendly Challenges and Friendly Wars now happens with a specific Friendly Army which can be configured before your attack and costs no resources or time to train.

    Improved Town Hall Upgrade Experience

    img src="2020-06-sneak-peek-2-boosts.jpg" alt="Clash of Clans | Sneak Peek 2: Quality of Life And Game Balance Changes | "

    Upgrading your Town Hall will trigger various limited-time boosts and benefits. The boosts and benefits increase in their availability and duration as you progress through the game into higher Town Hall levels.

    listPower Boost: Starting from Town Hall 4, your Troops and Spells are temporarily boosted to the maximum level allowed by your Laboratory for a limited time.

    Resource Boost: Starting from Town Hall 4, your Resource Collectors are temporarily boosted to work at double their normal rate.

    Star Bonus Boost: Starting from Town Hall 4, your Star Bonus rewards from Multiplayer battles are temporarily boosted to 4x.

    Hero Boost: Starting from Town Hall 8, your Heroes are temporarily boosted by +5 levels.

    /list

    Home Village Balance Changes

    img src="2020-06-sneak-peek-2-loot-cart.jpg" alt="Clash of Clans | Sneak Peek 2: Quality of Life And Game Balance Changes | "

    listReduce level 7-9 Golem training cost from 600/700/800 to 575/650/725.

    Reduce healing time of all Heroes (new max healing time is down from 49 to 40 minutes)

    Loot Cart now accumulates loot over time for up to 90 days and its capacity for resources generated from inactivity has been increased across Town Hall levels. New maximum capacity for resources generated from inactivity are:

    sublistTown Hall 1: 5000 Gold/Elixir, 0 Dark Elixir

    Town Hall 2: 25000 Gold/Elixir, 0 Dark Elixir

    Town Hall 3: 150000 Gold/Elixir, 0 Dark Elixir

    Town Hall 4: 1000000 Gold/Elixir, 0 Dark Elixir

    Town Hall 5: 4000000 Gold/Elixir, 0 Dark Elixir

    Town Hall 6: 6000000 Gold/Elixir, 0 Dark Elixir

    Town Hall 7: 8000000 Gold/Elixir, 80000 Dark Elixir

    Town Hall 8: 10000000 Gold/Elixir, 100000 Dark Elixir

    Town Hall 9: 11500000 Gold/Elixir, 115000 Dark Elixir

    Town Hall 10: 13000000 Gold/Elixir, 130000 Dark Elixir

    Town Hall 11: 14000000 Gold/Elixir, 140000 Dark Elixir

    Town Hall 12: 15000000 Gold/Elixir, 150000 Dark Elixir

    Town Hall 13: 16000000 Gold/Elixir, 160000 Dark Elixir/sublist

    The maximum storage capacity for returned resources stolen in attacks has been increased on higher levels:

    Town Hall 11:

    sublistMax. gold/elixir: 2M → 2.2M

    Max. dark elixir: 4k → 4.4k/sublist

    Town Hall 12:

    sublistMax. gold/elixir: 2M → 2.4M

    Max. dark elixir: 4k → 4.8k/sublist

    Town Hall 13:

    sublistMax. gold/elixir: 2M → 2.6M

    Max. dark elixir: 4k → 5.2k/sublist

    /list

    listBuilder Base Balance Changes/list

    listReduce Crusher splash radius from 3.5 tiles to 2.8 tiles, now it doesn't so easily cause damage to units which are out of range.

    Increase DPS of Battle Machine level 21-30

    Spring trap spring capacities increased from 5/10/15/20 to 8/12/16/20.

    Level 1-2 Push trap spring capacities increased from 5/7 to 6/8.

    Raged Barbarian spring weight increased from 1 to 2.

    Sneaky Archer spring weight increased from 1 to 2.

    Boxer Giant spring weight increased from 5 to 8.

    Bomber spring weight increased from 2 to 4.

    Cannon Cart spring weight increased from 5 to 8./list

    Additional Game Changes

    listImproved experience for returning players!

    When saving donation requests the game also now includes Troops, Spells or Siege Machines that are already in the Clan Castle.

    Season Challenges’ Troop-based tasks have been re-balanced in order to be able to be completed with Clan Castle reinforcements from Town Hall 9 and up.

    Grand Warden AI improved to follow the group more effectively and be less prone to drifting away while in Air Mode.

    Removed Air Mines from traveling across the map if their original target is destroyed after triggering the trap but before the trap is activated. Max distance for Air Mine’s target selection is now 2x the trigger radius of the trap.

    Troops exiting Jump Spell should not re-target in order to prevent Troops from getting stuck in Jump Spell.

    Scattershot defense can now run out of ammunition, similar to X-Bow and Inferno Tower.

    Scattershot attack speed reduced from 3 seconds to 3.036 seconds.

    Wall Wrecker pathing has been improved.

    Fixed the possibility of including the wrong Clan member(s) in a war, if a new member with a high trophy count joins the Clan during the member selection process./list

    UI Changes

    listPrevent opening of war screen during CWL if you're not at least Elder or included in the roster for all League levels.

    “Time Left” info added to Builder Base Friendly Challenge Clan Chat entries.

    “Time Left” info to shared Builder Base replays.

    Allow Quick Donation of any normal versions of Troops even when the Super Troop version is enabled.

    Added “Active Creator Boost” popup in the shop.

    Show the number of unseen offers in the treasure tab and in the offer tab in the shop.

    Add sound effect when toggling Grand Warden to air or ground mode in home village.

    /list

    Next Sneak Peek

    Don’t worry, the best is yet to come! If you haven’t already heard, we’re introducing two new Super Troops in the next update. Check out tomorrow’s preview for the full details!


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