2022 Summer Update Recap: Free Troop Training, QoL, Balance Changes

06/27/2022


Summer 2022 Update Sneak Peek #3: Free Training!

Content

  1. 1. Zero Cost Training
  2. 2. Elixir Cost Changes
  3. 3. "Remove All" Function from Army Training
  4. 4. Super Troop Quick Donation
  5. 5. Scenery Randomizer
  6. 6. Additional Game Changes and Bug Fixes:
  7. 7. Clan Capital Changes
    1. 7.1. Full Army Camp Attack
    2. 7.2. Clan Capital Profile Tab
    3. 7.3. Builder Potion Forge Activation
    4. 7.4. Clan Capital District Challenges
    5. 7.5. Capital Raid Attack Counter Notification
    6. 7.6. Raid Medal Distribution
    7. 7.7. Trader - Raid Medal UI
    8. 7.8. Additional Game Changes and Bug Fixes:
    9. 7.9. Clan Capital Raid Medal Capacity
  8. 8. National Flags
  9. 9. Balance Changes
    1. 9.1. Walls
    2. 9.2. Archer Tower
    3. 9.3. X-Bow
    4. 9.4. Inferno Tower
    5. 9.5. Red Air Bombs
    6. 9.6. Mortar
    7. 9.7. Eagle Artillery
    8. 9.8. P.E.K.K.A
    9. 9.9. Sneaky Goblin
    10. 9.10. Giant
    11. 9.11. Flame Flinger
    12. 9.12. Super Wall Breaker
    13. 9.13. Bowler
    14. 9.14. Valkyrie
    15. 9.15. Super Valkyrie
    16. 9.16. Clone Spell
    17. 9.17. Healing Spell
    18. 9.18. Skeleton Spell

Zero Cost Training

In this update, we’ve removed all Gold, Elixir, and Dark Elixir training costs for Troops, Spells, and Siege Machines. You read that correctly - training your Army will cost ZERO Elixir or Dark Elixir as of this update.

We want players to try new strategies and tactics without the worry of spending resources when you’re unsure if that strategy or Army build will even work. In order to allow players to experiment with wild new tactics, removing training costs will grant you greater freedom to try out those zany ideas you’ve been concocting!

  • Army training time and housing space requirements are still present.
  • The Training Boost perk from the Season Challenges will now only affect training time.
  • Players will no longer receive returned resources when donating to a Clanmate.
  • Donation Refunds from Clan perks have been removed.
  • Events will no longer discount training for Troops or Spells.
  • Elixir loot in Legend League has been reduced to match Gold loot.

Elixir Cost Changes

Due to the increase in available Elixir from the removal of training costs, we’ve made some changes that primarily affect lower Town Hall levels:

  • Starting at Town Hall level 5, Walls will be able to be upgraded with either Gold or Elixir.
  • The Clan Castle now requires Elixir to upgrade at all levels. The amount of Elixir required is the same as the former Gold cost.

"Remove All" Function from Army Training

No longer will you need to remove units from your Army one at a time! Before, clearing your entire Army was a tedious process of having to manually remove every unit on an individual basis.

On your trained Army tab, you’ll see a new trashcan button added next to each category (Troops, Spells, & Siege Machines). Tapping that button will remove every unit that has been trained.

Now you can clear out your previous roster and create a whole new one faster than ever!

Super Troop Quick Donation

Is your Clanmate requesting a Super Troop reinforcement but you don’t have that Super Troop activated? In this update, you can now donate any Super Troop you have access to even if you don’t have that Super Troop activated. You can only donate Super Troops you have the ability to activate.

1-Gem donations will also affect Super Troop Quick Donations and you’ll still receive credit for any Season Challenge or Clan Perk benefits!

Scenery Randomizer

The Scenery Randomizer functions just like the Hero Skin Randomizer. You can enable the Scenery Randomizer from the Town Hall. Turning on the Scenery Randomizer will allow you to select from the Sceneries you have acquired. Any time your Home Village is loaded, the Randomizer will randomly load a Scenery from the ones you’ve selected. Keep in mind that you can only select any Scenery you’ve unlocked and it will only randomize the ones you’ve selected.

Additional Scenery Changes:

  • Shadow Scenery has new custom ambient sound and music.
  • Clan Capital Airship and Forge positions and brightness have been adjusted for the Shadow Scenery.
  • Clan Capital Airship and Forge positions have been adjusted for the Epic Jungle Scenery.
  • Builder Base Boat and Ship positions have been adjusted for the Epic Jungle Scenery.
  • Capital Airship and Forge positions have been adjusted for the Tiger Mountain Scenery.
  • Builder Base Boat and Ship positions have been adjusted for the Tiger Mountain Scenery.
  • Tiger Mountain Scenery camera bounds have been adjusted so more of the Scenery is visible.
  • Pumpkin Graveyard Scenery now uses the Halloween ambient sound and music.
  • Snow Day Scenery now uses the Winter ambient sound and music.
  • Epic Winter Scenery now uses the Winter ambient sound and music.

Additional Game Changes and Bug Fixes:

  • Invisibility Spell will now apply its effects immediately to spawned and units created by Clone Spell when spawned inside an active Invisibility Spell area.
  • Legend League loot for players below Town Hall level 11 has been increased.
  • Fixed reinforcement issue which happened when trying to use reinforcements for partially filled Clan Castles while the previous CC request was still open.
  • Fixed a reinforcement bug which happened when opening the reinforcement screen while having low Troops in the Clan Castle after doing a partial donation for max level Troops.
  • Allow Zap Trap to hits units which are within 2x the trigger radius, like Air Bombs and Seeking Air Mines.
  • Fixed an issue with ground unit targeting, primarily with Flame Flinger, that prevented it from targeting the closest Building.
  • Stop Battle Builders from attempting to target Forge and running to the top corner when defending while Builders were Forge crafting.
  • Fixed Builders sleeping while assigned to the Forge or while upgrading his own Builder Hut.
  • Fixed a UI issue when opening your Clan view from the War Map causing the Raid Log button to display instead of the War Log button.
  • Added changes to water rendering to add subtle wave effects.
  • Reduce the retargeting delay when entering Jump Spell and when Hidden Tesla pops up in front of troops.
  • Fixed Siege Machine capacity icon in info screens.
  • Fixed an issue where going to visit last raid weekend attacking/defending raid with the same clan as the current raid clan and going straight to attack would go back to wrong map

Clan Capital Changes

Full Army Camp Attack

In order to ensure Clans are using their full Housing Space when attacking, players will be notified they cannot initiate an attack until they utilize the full available Housing Space for their Capital Army.

This is to prevent a common instance of players initiating their Capital attack without realizing a Capital Army Camp had finished upgrading, leading to players attacking with fewer units than they could have used.

Clan Capital Profile Tab

Enemy Clans during a Capital Raid Weekend can now be viewed. A button on the enemy Capital map has been added allowing you to check out the enemy Clan profile.

Builder Potion Forge Activation

Builder Potions can now be activated from a button on the Forge tab found in the Home Village in order to speed up crafting of Capital Gold.

Clan Capital District Challenges

Districts whose layouts were not modified during a Capital Raid Weekend will remain available for Friendly Challenges during that Raid Weekend.

Capital Raid Attack Counter Notification

Players will no longer be required to visit the Clan Capital to visually determine how many Capital attacks they have remaining.

In the Home Village, the Airship will now display the number of Capital attacks you have left to use before the Capital Raid Weekend ends.

Raid Medal Distribution

Raid Medals for attacks are now awarded based on the number of attacks a Raid Weekend participant did.

Trader - Raid Medal UI

Items that are out of stock/sold out for purchase with Raid Medals will now display a “Sold Out” sign instead of simply being grayed out to make it visually more apparent the item in question cannot be purchased until the next inventory cycle.

And while Clan Capital may be Clash’s newest feature, we plan on adding so much more new content for you to enjoy in the future!

Additional Game Changes and Bug Fixes:

  • Fixed a Troop AI issue which sometimes prevented Troops from noticing a gap between Walls or Cliffs and a Building.
  • Fixed an issue with the deploy area of Hidden Mega Tesla.
  • Fixed bugs with the Move All tool in the Clan Capital layout editor when locked decorations are present.
  • More accurate z-coordinate for Super Dragon projectile target locating against flying Troops in Clan Capital.
  • Fixed a bug causing Forge’s free crafting to be unintentionally affected by the Gold Pass Builder Boost perk.
  • Fixed Builders sleeping while assigned to the Forge or while upgrading his own Builder Hut.
  • Placement of destroyed Blast Bow fixed to match location of the original Building.
  • Fixed the info screen of Capital Heal Spell to display the correct heal amount.
  • Fixed the info screen of Capital Lightning Spell to display the correct damage amount.
  • Correctly show the “Visit Capital” button for clans that are Closed and have private War Log.
  • Fixed an issue with teleporting Villagers when visiting Clan Capital. They will now hurdle over Walls in an effort to avoid destruction if they cannot find an alternate route to their target. Flee little ones! Flee!
  • The next and final preview will cover some changes happening in the Home Village. Stay tuned!

Clan Capital Raid Medal Capacity

Clash of Clans - Clan Capital | Gameplay | Raid Medals

The cap of 5000 Raid Medals is now correctly enforced. Raid Medals above the cap are converted into gems at the exchange rate of 1 gem per 100 Raid Medals.

National Flags

The Clash Universe is a fantasy realm with a cast of wild, zany, and often humorous characters. And while some things in Clash may draw ideas from various inspirations, we want to keep the Clash Universe separate from real life references.

All national flags are now removed from Clash of Clans. Any flags that have been purchased have been refunded.

Fictional flags still remain in the game.

Balance Changes

In this update we’ve introduced a bevy of balance changes! Read on:

Walls

LevelOld HPNew HP
940003500
1055004000
1170005000
1285007000
1310,0009000
1411,50011,000

Archer Tower

LevelOld DPSNew DPS
16116112
17122120

X-Bow

Level Old DPSOld DPSNew DPS
6155150
7175170

Inferno Tower

LevelOld DPSNew DPS
682-200080-1950

Red Air Bombs

LevelOld DPSNew DPS
5200208
6228232
7248252
8270280
9290325

Mortar

LevelOld HPNew HP
9900950
1010001100
1111001300
1212001500
1314001700
1416001950

Eagle Artillery

  • Eagle Artillery activation housing space consistently set to 200 for all levels

P.E.K.K.A

LevelOld HPNew HP
234003500
338004000
443004500
548005000
653005500
757005900

Sneaky Goblin

LevelOld DPSNew DPS
7160155
8190170

Giant

LevelOld DPSNew DPS
75055
85762
96470
107278

Flame Flinger

  • Reduced direct hit damage radius
  • Increased duration of fire damage from 20 to 30 seconds
LevelOld Max Fire DPSNew Max Fire DPS
112080
214095
3160105
4180120

Super Wall Breaker

  • Reduce Super Wall Breaker death damage to match with adjusted Wall HP.

Bowler

LevelOld HPNew HP
1290325
2310350
3350385
4390420
5430455

Valkyrie

LevelOld HPNew HP
512001300
613001500
714501650
816501800
919002000

Super Valkyrie

  • Attack speed changed from 1.8 to 1.1 seconds.
  • Movement speed decreased from 3.5 to 3 tiles per second.
  • Rage radius increased from 3.5 to 4 tiles.
LevelOld HPNew HP
720002400
823002700
925002900

Clone Spell

LevelOld CapNew Cap
11822
22124
32426
42728

Healing Spell

  • Destroyed Siege Carts are immune to Heal Spell

Skeleton Spell

LevelOld Spawn CountNew Spawn Count
11112
21213
31314
41415
51516
61617