December 2020 Update Sneak Peek #2: Invisibility Spell, New Levels, Balance Changes
12/02/202009/03/2022
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Content
- 1. New Spell: Invisibility
- 2. New Levels
- 2.1. Spell Factory Level 6
- 2.2. X-Bow Level 8
- 2.3. Giant Bomb Level 7
- 2.4. Air Bomb Level 8
- 2.5. Royal Champion
- 2.6. Seeking Shield Ability Level 5
- 3. Game Changes
- 3.1. Wars
- 3.2. Balance Changes
- 3.3. Gameplay
- 3.4. Season Challenges
- 3.5. Supercell ID
- 3.6. Misc
New Spell: Invisibility

The Invisibility Spell is a brand new spell that unlocks when you upgrade your Spell Factory to level 6 at Town Hall 11. But this Spell is not for the timid or the meek. This double edged sword is going to massively change how you attack (cue ominous music).
The Invisibility Spell will render everything under its aura invisible. While units are invisible they cannot be targeted. But the Invisibility Spell will turn EVERYTHING, including enemy defenses, invisible. The only units not affected by this are Siege Machines and Walls.
- Effect Type: Area Splash
- Housing Space: 1
- Brewing Time: 3 mins
- Targets: Ground & Air
New Levels
Additionally, we are adding new levels to a few Defenses, Buildings, and to the Royal Champion in this update.
Spell Factory Level 6
Available at Town Hall 11:
| Upgrade Cost | Upgrade Time | Spell Capacity | Hit Points | Unlocks |
| 4.8M Elixir | 7 Days | 10 | 840 | Invisibility Spell |
X-Bow Level 8

| Upgrade Cost | Upgrade Time | Damage Per Second | Hit Points |
| 17M Gold | 17 Days | 185 | 4200 |
Giant Bomb Level 7

| Upgrade Cost | Upgrade Time | Damage | Area of Effect |
| 7M Gold | 9 Days | 375 | 4 Tiles |
Air Bomb Level 8

| Upgrade Cost | Upgrade Time | Damage | Area of Effect |
| 5M | 7 Days | 260 | 3 Tiles |
Royal Champion
| Level | Upgrade Cost | Upgrade Time | Damage Per Second | Hit Points | Regeneration Time | Ability Level |
| 21 | 275K DE | 8 days | 535 | 3940 | 38 mins | 4 |
| 22 | 280K DE | 8 days | 540 | 3980 | 38 mins | 4 |
| 23 | 285K DE | 8 days | 545 | 4020 | 38 mins | 4 |
| 24 | 290K DE | 8 days | 550 | 4060 | 38 mins | 4 |
| 25 | 295K DE | 8 days | 555 | 4100 | 40 mins | 5 |
Seeking Shield Ability Level 5
- Damage: 1960
- Health Recovery: 2900
- Number of Targets: 4
Game Changes
Wars
- When creating a Friendly War, you can now select whether the war will allow 1 or 2 attacks per player
Balance Changes
- Scattershot hit speed has been increased from 3.036 to 3.228 seconds and DPS has been reduced by 10.
- Scattershot HP has been increased
- Level 1: 3000 to 3600
- Level 2: 3500 to 4200
Gameplay
- At the end of a battle, if a Hero’s ability remains unused, the Hero will heal the amount of HP they would normally recover from using their ability. This will help reduce the Hero’s downtime, allowing them to be ready much sooner!
- When editing your base, Home Village Wall segments can now be swapped with other Wall segments, just like Buildings and Traps;
- Cannon Carts will retarget after being pushed back if their target is not within range anymore;
- Units will now have more accurate line of sight calculation to help with pathing.
- Lightning Spell will no longer have any effect on the Clan Castle. Like the Elixir and Gold Storage buildings, Lightning Spell will cause no damage to the Clan Castle.
Season Challenges
- You can now opt to receive 5 Gems instead of a Resource reward if your Storages do not have enough space.
- The requirements for some Builder Base tasks in Clan Games and Season Challenges have been reduced in order to bring them more inline with Home Village tasks.
- The Rewards Road of the Season Challenges now has some quick access buttons to allow easier navigation to the earliest unlocked but unclaimed reward.
Supercell ID
- Young players are now able to create a Supercell ID for their account by providing the email address of a trusted adult or guardian.
Misc
- A new Cosmetics tab has been added to the in-game Shop, where you can browse and purchase any permanently available cosmetics such as Hero Skins when they become available for Gems.
