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Clash of Clans Winter 2020 Update: Hidden Changes and Features | House of Clashers | Clash of Clans News and Sneak Peeks

    Clash of Clans Winter 2020 Update: Hidden Changes and Features

    img src="2020-winter-hidden-changes.jpg" alt="Clash of Clans Winter 2020 Update: Hidden Changes and Features"

    The 2020 Winter update is here and now it's time to find out all the hidden changes from update!

    New Winter Scenery Coming Soon

    img src="2020-12-winter-scenery.jpg" alt="Clash of Clans Winter 2020 Update Recap: Everything You Need to Know About the Christmas Update"

    The update was released with a cool promo video, and yeap, the video revealed some cool surprises.

    The biggest one, a brand new Scenery! It is not available on the game yet, but it will probably be available at the shop in a few days.

    New Obstacle Coming Soon

    img src="2020-12-new-obstacle.jpeg" alt="Clash of Clans Winter 2020 Update: Hidden Changes and Features"

    In the same promo video, a new obstacle was revealed. At first, some Clashers believed it was the new Giant Bomb level, but it is a new obstacle that will come soon.

    2020 Christmas Tree

    img src="xmas-tree-2020.png" height="150" alt="Home Village | Gameplay | Obstacles"

    Here it is, the 2020 Christmas Tree!

    Logmas Tree

    img src="2020-12-logmas-dec-01.jpeg" alt="Clash of Clans Winter 2020 Update: Hidden Changes and Features"

    The Logmas Tree was hinted on the Sneak Peeks, but only when the update was released we found out it was, in fact, a decorative item, and not an obstacle. You can get it for free through Season Challenges.

    img src="2020-12-logmas-dec-02.jpeg" alt="Clash of Clans Winter 2020 Update: Hidden Changes and Features"

    New Trader Cycle

    With the new Super Potion, the Trader Cycle was affected. You can find more information on the Trader page.

    New Cosmetics Tab

    img src="2020-12-cosmetic-tab.jpeg" alt="Clash of Clans Winter 2020 Update: Hidden Changes and Features"

    The new Cosmetic tab was announced, but when the update was released we got the first look. Here it is, all skins for sale in the same place.

    Fixes

    On the final patch notes Supercell announced several fixes:

    listFixed an issue with hit points rounding after the Grand Warden’s aura ends. This issue would cause Heros to lose their auto ability if they were left with 1HP when the Warden’s aura ended as it would round the HP down to 0.

    Added the 2019 and 2020 Halloween decorations to the Skeleton Run (thank you to redditor /u/whysomuchtalkingtho!)

    Prevent access to the Clan War Leagues screen for normal Clan members if the League data has not been loaded yet, preventing players from spying when using a poor or slow internet connection.

    Removed the exclamation point (!) from the Clan War Leagues button for players who don’t have access to the screen.

    Fixed info screen of Super Archer and Giant Cannon to show damage type as “Area Splash” instead of “Single Target”.

    Fixed a bug in the Builder menu where the menu contents would reset while scrolling.

    HP reduction for Cannon Cart’s Last Stand ability is more accurate by making it update 15 times per second instead of 5 times per second.

    Do not eject low-level Cannon Carts with unlocked Last Stand ability if they’re hit by Giant Cannon.

    Allow editing layouts with the layout editor for TH2 players who manage to access the editor via war screen.

    Fixed visual bug that showed troops as boost in other players’ villages when you have a Power Potion active.

    Fixed Royal Champion shield disappearing too early when activating her ability.

    Fixed visual bug with Royal Champion’s ability so the shield bounce will begin where the previous one ended.

    Increased the brightness of the Grand Warden’s Eternal Tome ability to make it more visible.

    Fixed flawed logic in ranged unit AI where they would attack random Walls.

    Reduced the zig-zag movement of the Wall Wrecker when it has been deployed.

    Improved the targeting logic of ground units allowing units to not only consider the 3 closest targets but also consider extra targets if those are much easier to reach than the first 3.

    /list