The Clash of Clans team took a very different approach on the way we get loot on the Builder, a complete overhaul from the Home Base. Here is how it works.
Builder Base Loot System
To start off, there is no more stealing and shields. You don’t have to worry about this anymore, the Gold and Elixir you have will never be stolen, it will remain there forever if you don’t spend.
But where the Gold and Elixir comes from? All the loot you get by winning the battle is the Win Bonus.
Similar to the League Bonus on the Home Village, you earn a fixed amount of Gold and Elixir by winning a Versus Battle. This bonus is provided by the game, doesn’t come from your opponent so you don’t have to worry about losing resources on this village. Never.
The amount of bonus is based only on your Trophy count. Different from the League Bonus, the percentage of destruction doesn’t matter, the winner always takes all.
This is probably the most polemic feature of the Loot System: the number of attacks with Loot is limited by three victories each 22 hours.
After three victories you will only play for Trophies, you will not get any loot until the cap is refreshed on the next day. You can, however, skip the timer with Gems.
The Clash of Clans team really took their time to make this new system very different from the main game. By removing the “stealing” and shields, the gameplay was completely changed.
On this Builder Base there is no such thing as farming, lazy attacks or dropping cups to find easier bases to fight. All your attacks have only one purpose: victory. Nothing else matters.
However, they had to cap the amount of loot you can get everyday, otherwise it would be too much loot on a single day. With 3 victories a day you can slowly pace your progress and keep the single builder always busy all the time.
The new “farming” is to battle hard to get as many Trophies as you possibly can. The higher you get, more Win Bonus will be awarded on victories.