"The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of a battle in your favor!"
Spell Factory is an Army Building where you can create spells using Elixir.
- 1. Creating Spells
- 2. Upgrading the Spell Factory
- 3. Number Available
- 4. Upgrade Stats
- 5. Upgrade Images
There are currently 6 spells you can create with Elixir:
- Clone Spell
- Freeze Spell
- Jump Spell
- Healing Spell
- Lightning Spell
- Rage Spell
All Elixir spells use 2 housing spaces, expect the Clone Spell that uses 4. All Dark Elixir Spells uses 1 housing spaces.
The production of spells can be accelerated using Gems. For 10 Gems, both Spell Factory and Dark Spell Factory can get a 4x boost.
The Spell Factories can also be accelerated with the Training Potion, who will also boost the Barracks, Dark Barracks and Heroes regeneration time.
Each upgrade level unlocks one new spell, except the Spell Factory level 4 that unlocks 2, the Jump and Freeze Spell.
While being upgraded you can't start the production of new spells, but the ones already added to the queue can be used and donated.
The number of spells you can add to the queue depends on the Spell Factory level. The spells that can't do your Army will be produced and stored on the factory. Once you spend the ones on your army, the queued spells will automatically leave the Factory on the order they where produced.
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13|
|Level||Hitpoints||Spell(s) Unlocked||Spell Storage Capacity||Build Cost||Build Time||Boost Cost||Experience Gained||Town Hall Level Required|
|4||600||Jump Spell and Freeze Spell||8||1,600,000||3d 12h||5||549||9|