"The Eagle Artillery has nearly unlimited range and targets tough enemies with exploding shells. However, it won't activate until a large number of troops have been deployed."
Eagle Artillery is a powerful splash damage defensive building with a huge range, capable of targeting enemy troops in the entire village.
Unlocked on Town Hall 11, it was added to the game in 2015 with this new Town Hall level.
- 1. Eagle Artillery Explained
- 2. Activation
- 3. Upgrading the Eagle Artillery
- 4. Range
- 5. Upgrading the Eagle Artillery
- 6. 2-Step Attacks
- 7. Tips & Tricks
- 8. Number Available
- 9. Stats
- 10. Upgrade Chart
- 11. Upgrade Images
The Eagle Artillery fires volley of three successive shots every 10 seconds, once activated.
Although the area of splash damage is quite small, it is splash damage and will affect near-by troops.
This defense also features an unique shockwave damage. This is an additional damage done to the main target of the Eagle Artillery.
This defense has a smart target system: it always targets the area with most hitpoints on the map, so be very careful to not keep too many high HP troops close together.
This defense is reloaded every time the user logs into the game, so it becomes "dead" on Inactive Bases.
The Eagle Artillery is activated only after 180 (level 1 and 2) or 200 (level 3 and 4) housing spaces worth of troops have been deployed, but Heroes and Spells also count as troops. Here is how much each Hero and Spells are worth:
- Heroes: 25 housing spaces
- Spells: 5 housing spaces for each spell housing space. Ex.: Jump Spell uses 2 housing spaces, so counts as 10 to activate the Eagle.
- Heroes boosts do not count
The Eagle Artillery has some special attacking characteristics that are not really known by most Clashers:
The Eagle Artillery has the biggest range on the game. With 50 tiles, it covers the entire village.
However, just as Mortars, it has a blind spot of 7 tiles where troops can get inside without being targeted.
Upgrading the Eagle Artillery increases the damage, the shockwave damage and the most important, the numbers of troops the enemy must deploy to activate this defense.
It starts with 180 housing spaces worth of troops, but this number is increased to 200 level 3.
To take advantage of the activation system, we must understand why this was done in the first place. Supercell and the Clash of Clans team really wanted to give 2-step attacks a boost. According to them, this is a great gameplay idea and they pushed the game towards that.
2-step attacks are, as the name suggests, an attack with 2 phases, usually with different troops and formations to each phase. The most popular hybrid attack is the Queen Walk. First use the Archer Queen + Healers and on the second step release the actual attack.
There are two types of 2-step attacks, and the difference is the purpose of the first step:
- Takedown the Eagle, or at least get inside the dead zone. We all know the Eagle Artillery is a very powerful defense on the game, so taking it down before the activation is a great idea. The Eagle also has a fairly big dead zone around, so getting some troops inside before the activation is a great tactic.
- Make as much damage as possible. This is the most popular tactic and it’s basically a preparation for the actual attack. You can destroy the distractions and prepare the funneling for the actual attack without activating the Eagle Artillery.
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13|
|Range||Attack Speed||Damage Type||Unit Type Targeted||Favorite Target||Number of Rounds|
|7-50||3-shot volley each 10 seconds||Splash - 0.75 tiles for main shot; 3 tiles for shockwave;||Ground & Air||Any||90|
|Level||Damage per Hit||Damage per Second||Shockwave Damage||Hitpoints||Activation Housing Space||Cost||Build Time||Experience Gained||Town Hall Level Required|
|Level 1||Level 2|
|Level 3||Level 4|