"Walls are great for keeping your village safe and your enemies in the line of fire."
Walls are a defensive building capable of preventing ground troops from moving forward.
Unlocked on Town Hall 2, it's one of the original defenses of the game, introduced in 2012.
- 1. Walls Explained
- 2. Upgrading Walls
- 3. Tips & Tricks
- 4. Number Available
- 5. Upgrade Chart
- 6. Wall Breakers vs Walls
- 7. Wall Wreckers vs Walls
- 8. Upgrade Images
Walls are defensive buildings used to design your village and protect against ground most troops by creating a defensive territory where the enemy can't deploy troops.
Air Sweeper and Walls are the only defenses that don't do damage to enemy troops.
When placed together os a straight line, Walls can be used as a fortification to your village, blocking ground troops from passing by unless they open a gap on it.
You can use Walls to protect your defenses, resources, and Town Hall by placing Walls around them.
Upgrading Walls only increases their hit points, making them harder to be destroyed.
Even tough to upgrade is instant, you will need a free Builder to be able to improve them.
Wall Breakers have a preferred target of Walls, dealing 40x damage on them. Placing Elixir Collectors and Gold Mines outside the walls make their job more difficult as they will have to walk for a few tiles to hit the walls. The longer the Wall Breakers have to run, the more time your defenses will have to kill them before they hit the Walls.
Using double walls is usually not very useful as Wall Breakers make splash-damage and will destroy both layers of walls at the same time.
Another great way to defend against Wall Breakers is splash-damage defenses, especially Wizard Towers and Bomb Towers, as they have a fast fire-rate. Mortars are also great to protect your Walls; however, with 5 seconds fire-rate, the enemy can easily avoid this defense.
All air units can fly over the walls without any issues.
Earthquake Spells are also very effective against walls. 4 Earthquake Spells will always destroy walls, regardless of the level of the Spell and Walls.
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13|
|Level||Cost||Cumulative Cost||Cost||Cumulative Cost||Cost||Hitpoints||Town Hall Level Required|
|Number of Wall Breakers required to break through Walls|
|Wall Breaker Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
|Number of Wall Wrecker hits required to break through Walls|
|Wall Wrecker Level||1||2||3||4||5||6||7||8||9||10||11||12||13|
|Level 1||Level 2|
|Level 3||Level 4|
|Level 5||Level 6|
|Level 7||Level 8|
|Level 9||Level 10|
|Level 11||Level 12|
|Level 13||Level 14|