"Put some hustle in even your heaviest units! Haste Spells lack the damage boost of Rage Spells, but provide an even better boost to movement speed. A lower storage space also allows you to take more of them into battle!"
The Haste Spell is a Dark Elixir spell on Clash of Clans.
It is unlocked by upgrading the Dark Spell Factory to level 3, which requires a Town Hall level 9.
This spell was introduced with in the July 2015 update with the Dark Spell Factory, being one of the three original Dark Spells among with the Earthquake and Poison spells.
- 1. Haste Spell Explained
- 2. Stacking Haste Spells
- 3. Upgrade Differences
- 4. Rage Spell vs Haste Spell
- 5. How to Use the Haste Spell
- 6. Stats
- 7. Upgrade Chart
The Haste Spell creates a 4 tiles radius ring that drastically increases the movement speed of the troops inside.
This spell uses one housing space, just as all Dark Elixir spells.
The boost affects only the movement speed, not the attack speed, so using on slow attacking troops will not make them attack faster, but will make them get to the target faster.
Using multiple Haste Spell doesn't stack the movement increase, so it is a waste of spell.
However, it can be used with the Rage spell, which also increases the movement speed. However, this use is not really recommended because the troops might leave from the affected area way too fast, wasting part of the spell.
Upgrading the Haste Spell increases its duration and speed boost caused on troops.
Rage Spell and Haste Spell have some similarities, but their quite simple to find the perfect spell to your troop formation.
- The Haste Spell affects a smaller area (4 tiles) and increases the troop speed up to 52. It uses only 1 housing space.
- The Rage Spell increases the damage, has a slightly bigger radius (5 tiles) and increases the speed up to 30. However, it uses 2 housing spaces.
With a smaller housing space you can take 2 Haste Spells in the place of 1 Rage Spell, so you should use it when you only want more speed and the damage boost is not that important. This happens when you use very powerful troops that are slow: Balloons and Dragons.
Mass Balloons is probably the most common case of Haste Spell usage: the Rage damage boost will not change much as Balloons are already powerful enough to take down most buildings with a single hit, so all you really need is the speed boost.
The Haste spell is used mostly on attacks using mass troops with slow movement, such as Balloons, Dragons and Electro Dragons.
This spell works great on P.E.K.K.As, but since we don't really see mass PE.K.K.As attacks anymore, the use of Haste Spell on them is quite rare.
The same problem with Baby Dragons. It works great on them, but we can't use mass Baby Dragons because they need to be alone to use their "enraged" ability.
The speed boost is very significative, so always place the spell considering the direction the troops are going, otherwise they will leave the affected area very fast.
It is very effective against Air Sweepers. As it moves the troops aways from the targets, the Haste Spell helps them to get back to their original position really fast. It is even more important with Electro Dragons that can be completely initialized due to their slow movement speed.
|Radius||Effect Type||Housing Space||Brewing Time||Targets||Dark Spell Factory Level Required|
|4 tiles||Area Splash||1||3 minutes||Ground & Air||3|
|Level||Speed Increase||Spell Duration||Cost||Research Cost||Research Time||Laboratory Level Required|
|3||40||20 seconds||120||80,000||6d 12h||8|