"Summon an army of Skeletons anywhere on the battlefield! Put a few extra swords when and where you need them most. Skeletons do not trigger traps."
This spell was introduced in the May 24th, 2016 update, being first Dark Spell added after the original release of the Dark Spell Factory.
- 1. Skeleton Spell Explained
- 2. Stacking Skeleton Spells
- 3. Upgrading Skeleton Spells
- 4. How to Use the Skeleton Spell
- 5. Stats
- 6. Upgrade Chart
The Skeleton Spell spawns several Skeletons over time on the battlefield.
Skeletons are fast, low health troops that don't have a preferred target. They will always attack the closest building.
Skeletons, like the Bats, no longer trigger traps.
This spell uses one housing space, just as all Dark Elixir spells.
Stacking Skeletons Spells is possible commonly used.
Using many Skeleton Spells at the same time increases the spawning rate of Skeletons. Since it has a housing space of only one, you can replace two Rage Spells with four Skeleton Spells and flood the battlefield with many, many Skeletons.
Upgrading the Skeleton Spell only increases the number of Skeletons spawned.
The damage and health of the Skeletons remain the same.
When using troops that target defenses only - especially Hog Riders - the Skeleton Spell can be used to lure and kill some defense troops, such as skeletons from traps, and distract the Barbarian King and Archer Queen.
|Radius||Housing Space||Brewing Time||Targets||Dark Spell Factory Level Required|
|3.5 tiles||1||3 minutes||Ground||4|
|Preferred Target||Attack Type||Movement Speed||Attack Speed||Range||Damage per Second||Hitpoints||Armor Hitpoints|
|None||Melee (Ground Only)||24||1s||0.4 tiles||25||30||30|
|Level||Skeletons generated||Cost||Research Cost||Research Time||Laboratory Level Required|