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Loot Calculation

Tom11/12/201911/14/20191.742

Clash of Clans | Home Village | Strategy Guide | Loot Calculation |

This article is a Loot Guide for the Home Village. For the Builder Base check the Builder Base Loot Calculation Guide.

Understanding the loot system is critical to comprehend how the Clash of Clans works. There are two ways of getting resources on multiplayer battles:

  • League Bonus provided by the game in case of victory.
  • Loot stolen can be from the enemy: Storages (including Town Hall), Clan Castle (Treasury) and Mines / Collectors / Drills.

Let's take a closer look on how this actually works!

Content

  1. 1. Storages
  2. 2. Mines and Collectors
  3. 3. Dark Elixir Drills
  4. 4. Treasury
  5. 5. League Bonus
  6. 6. Loot Penalty
  7. 7. Grand Total

Storages

The amount of loot available and the loot cap of the storages is based on your current Town Hall level.

Lower Town Hall levels offer a highest percentage of loot, but higher levels of Town Hall offers a much bigger cap, increasing the amount of loot available every time you upgrade your Town Hall.

Gold and Elixir Storages are similar and follow the same loot calculation:

Gold and Elixir Storage: Percent Lootable by Town Hall Level
Town Hall Level % Available to be StolenCapStorage Amount to Reach Cap
120%5002,500
220%1,4007,000
320%20,000100,000
420%100,000500,000
5-620%200,0001,000,000
718%250,0001,388,889
816%300,0001,875,000
914%350,0002,500,000
1012%400,0003,333,333
11-1210%450,0004,500,000

Max loot available on Town Hall 12: 450,000 Elixir and Gold.

Dark Elixir storage follows a different table, but works pretty much the same way:

Dark Elixir Storage: Percent Lootable by Town Hall Level
Town Hall Level % Available to be StolenCapStorage Amount to Reach Cap
76%1,20020,000
86%2,00033,333
95%2,50050,000
104%3,00075,000
11-124%3,50087,500

Max loot available on Town Hall 12: 3,500 Dark Elixir.

Mines and Collectors

Mines and Collectors produces Gold and Elixir, respectively. Each of these buildings have an internal storage that fills up with the Gold/Elixir production. Until the player collects and transfers the resources to the main storages, it remains there and can be stolen with a massive steal rate.

You can steal up to 50% of the Gold and Elixir stored on the Mines and Collectors.

Gold Mines/Elixir Collectors: Percent Lootable by Town Hall Level
Town Hall Level% Available to be Stolen Cap Storage Amount to Reach Cap
150%5001,000
250%2,5005,000
350%30,00060,000
450%100,000200,000
550%250,000500,000
650%300,000600,000
750%450,000900,000
850%600,0001,200,000
950%700,0001,400,000
10-1250%875,0001,750,000

With 7 Mines/Collectors on Town Hall 12, you can steal 875,000 of Gold and Elixir from Mines/Collectors.

Dark Elixir Drills

Drills work the same way as Mines and Collectors, however, the loot percentage is even higher, 75%.

Dark Elixir Drills: Percent Lootable by Town Hall Level
Town Hall Level% Available to be StolenCapStorage Amount to Reach Cap
775%405540
875%8101,080
975%2,7003,600
10-1275%5,4007,200

A level 7 Drill can hold 2,400 of Dark Elixir, so you can steal up to 1,800 from each Drill.

With 3 Drills available on Town Hall 12, you can steal up to 5,400 Dark Elixir only from the Drills.

Treasury

Treasury is a special safe located on your Clan Castle containing bonus from War and Star Bonus.

Once you destroy the Clan Castle you will steal 3% of all resources stored there.

The amount of resources you can store on the Treasury depends on your Town Hall and Clan level, for complete stats check the Treasury page.

Considering the enemy has Town Hall 12 and is on a Clan Level 10+, he can store 4,650,000 Gold/Elixir and 27,000 Dark Elixir on his Treasury, you can steal up to 139,500 of Gold/Elixir and 810 of Dark Elixir from it.

League Bonus

In case of victory, you will also get a League Bonus. The League Bonus is based on you League (check Leagues page to complete stats table) and this is how it's calculated:

  • 80% of the League Bonus by destroying 50% of the enemy village.
    • You get 1.6% of the Loot Bonus to each 1% of destruction until you reach 50% of destruction.
    • With this rate you will get 80% of the bonus when you reach 50% of destruction: 50 * 1.6 = 80.
  • 100% of the bonus by destroying 70% of the enemy village.
    • Once you reach 50% of destruction you will get 1% of the bonus to each 1% of destruction above 50%.
    • Obtaining 1% of the Loot Bonus to each 1% of destruction above 50%, you will get the remaining 20% of the Bonus when you reach 70% of destruction.

The highest bonus possible on Legend League is 340,000 Gold/Elixir and 2,400 Dark Elixir.

Loot Penalty

The game wants you to match against similar Town Hall levels. For this reason there are loot penalties for attacking lower Town Halls. This is done to prevent extreme farming:

Town Hall Levels: Loot Multiplier
Town Hall Level DifferencePercentage of Loot Available
Same or higher level100%
1 level lower80%
2 levels lower50%
3 levels lower25%
4 or more levels lower5%

Grand Total

Considering you are a Town Hall 12 and will raid another Town Hall 12 completely filled with resources, on Legend League and you get over 70% of destruction, this is how much it's possible to obtain on a single raid!

  • Mine/Collectors: 875,000 of Gold and Elixir
  • Drills: 5,400 Dark Elixir
  • Gold and Elixir Storages: 450,000 of Gold and Elixir
  • Dark Elixir Storage: 3,500 Dark Elixir
  • Treasury: 139,500 of Gold/Elixir and 810 of Dark Elixir

Total Loot that can actually be stolen from an enemy village:

  • Gold and Elixir: 1,464,500
  • Dark Elixir: 9,710

But there is also the League bonus:

  • Gold and Elixir: 340,000
  • Dark Elixir: 2,400

Bringing the total to of resources obtained on a single raid to:

  • Gold: 1,804,500
  • Elixir: 1,804,500
  • Dark Elixir: 12,110