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What’s up Clashers! It’s Tom here (@HouseofClashers) with another exclusive tutorial for the House of Clasher app. This time let’s take a look on the multiplayer matchmaking!


Matchmaking is based on Trophies and Town Hall level, except in Champion League and above, where only the Trophy count matters.

Why is this a problem? Because each player can intentionally gain or lose Trophies as they desire, essentially giving them control over how hard they want their opponents to be. This means that a level 11 TH can come and ruin your day if he wants, just because he ditched Trophies and ended up with the same Trophy count as you.

Even though the matchmaking is mostly based on your Trophies, the loot available depends on your Town Hall and the difference between the villages. You can find more information about this on the “Loot Calculation” page.


A very common question I get all the time: how is the Trophy offer calculated on multiplayer battles?

The number of Trophies available to steal is based on the Trophy difference between the attacker and defender.

If you attack someone from a lower league, you will have only a few Trophies to steal (the minimum is 3), and a lot to lose (up to 59).

If you attack someone with more Trophies than you, you will have many cups to steal (the maximum is 59 and the popular name for these villages are “whales”). On this case, you will have only a few cups to lose (min. 3).

If the attacker and defender have the same Trophy count, the attacker will get 30 cups in case of victory and the defender will get 20 if successfully defends.