|January 2021 Balance Changes: Super Wizard Nerf, Super Archer Boost||January 2021 Season Challenges: meet the Warden of the North!||Clash of Clans 2020 Rewind: A Clash Year in Review!||Trader Holiday Event Ends Today With a Free Book of Heroes! Merry Clashmas!||Trader Holiday Event Starts Today! Free Rune of Builder Elixir, More to Come!||Clash of Clans December 2020 Clan Games Announced: Schedule, Book of Spells, Up to 300 Free Gems!||Supercell Make Now Available to Clash of Clans: Create and Vote Skins and Sceneries||How to Easily 3 Star the Epic Winter Challenge||Xmas is Here: New Winter Scenery + Ice Wizard + Santa's Spell + Giveaway!||Clash of Clans Winter 2020 Update: Hidden Changes and Features|
"This majestic creature lives to protect and aid her fellow troops. Any army is improved with her healing support, but make sure to protect her from air defenses!"
Healer is a Clash of Clans troop that can be trained with Elixir.
Healer is an air unit with moderate health capable of healing other troops.
Her ability to heal affects a small area (1.5 tiles), making "heal splash" to all troops in this area.
Being the only troop on the game without any attack ability, she is a very unique troop on the game. When placed on the Clan Castle to defend, she will friendly Heroes and other Clan Castle troops.
A single Seeking Air Mines can take down a Healer, so it is recommended to "clear the skies" with Balloons or Baby Dragons.
Always watch out for the Air Defenses. Healers have a fair amount of health, but high-level Air Defenses will take them down in a couple of seconds. This is extremely important while using with Bowlers and Giants as the Healers get closer to the defenses.
While being used with the Archer Queen the Air Defenses don't have a radius large enough to kill the Healers. Archer Queen and the Healers have a range of 5 tiles each, so as long as the Healers remain behind the Queen, they should be out of the range of the Air Defenses - that has a range of 10 tiles.
She is commonly used in small groups of 3~6 Healers, as only one should not be enough to make the friendly unit survive.
The Rage Spell increases the healing rate, just as it increases the damage rate on regular troops, so it works extremely well on Healers.
|Preferred Target||Effect Type||Housing Space||Movement Speed||Heal Speed||Barracks Level Required||Range|
|None||Heal Splash 2 Tile Radius (Ground Only)||14||16||0.7s||8||5 tiles|
|Number of Barracks available||Training Time|
|Normal Train Time||With 10% Boost||With 15% Boost||With 20% Boost|
|1||8m||7m 12s||6m 48s||6m 24s|
|2||4m||3m 36s||3m 24s||3m 12s|
|3||2m 40s||2m 24s||2m 16s||2m 8s|
|4||2m||1m 48s||1m 42s||1m 36s|
|Level||Healing per Second||Healing per Pulse||HPS on Heroes||Hitpoints||Training Cost||Research Cost||Laboratory||Research Time|
|Level 1-2||Level 3|
|Level 4||Level 5-6|