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"The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!"
Wizard is a Clash of Clans troop that can be trained with Elixir.
He is unlocked by upgrading a Barrack to level 7, which requires a Town Hall level 5.
The Wizard is a powerful ranged troop. He works similar to the Archer, capable of targeting buildings over walls.
Compared to the Archer, he is more powerful, makes splash damage, has higher hitpoints, but has a slightly smaller range of 3 tiles. He also uses more 4 housing spaces, 4x more than a single Archer.
The Wizard is the first "pro" ground troop available on the game. He is very useful when unlocked on Town Hall 5 and can be used even by high-level players as a support troop.
Wizard, just as Archers, is a support troop. He can take damage from some defenses and survive, but he is better used with Giants of Golems leading the attack. While they take damage from the defenses, the Wizards stay behind attacking for a longer period of time.
On higher levels, he is commonly used to clear buildings outside the walls. If he can be reached by enemy defenses, a couple of Giants can be deployed to protect them. With this tactic, you can clear buildings preparing the funneling without using too many housing spaces.
Wizards are also great against some Clan Castle troops. Capable of dealing splash damage, he can easily kill many Lava Pups from Lava Hounds and Skeletons from Witches with a single shot.
Preferred Target ![]() | Attack Type ![]() | Housing Space ![]() | Movement Speed ![]() | Attack Speed ![]() | Barracks Level Required ![]() | Range ![]() |
---|---|---|---|---|---|---|
None | Area Splash 0.3 Tile Radius (Ground & Air) | 4 | 16 | 1.5s | 7 | 3 tiles |
Number of Barracks available | Training Time | |||
---|---|---|---|---|
Normal Train Time | With 10% Boost | With 15% Boost | With 20% Boost | |
1 | 2m | 1m 48s | 1m 42s | 1m 36s |
2 | 1m | 54s | 51s | 48s |
3 | 40s | 36s | 34s | 32s |
4 | 30s | 27s | 25s | 24s |
Level ![]() | Damage per Second ![]() | Damage per Attack ![]() | Hitpoints ![]() | Training Cost ![]() | Research Cost ![]() | Laboratory Level Required ![]() | Research Time ![]() |
---|---|---|---|---|---|---|---|
1 | 50 | 75 | 75 | 1,000 | N/A | N/A | N/A |
2 | 70 | 105 | 90 | 1,400 | 150,000 | 3 | 12 hours |
3 | 90 | 135 | 108 | 1,800 | 450,000 | 4 | 1d 12h |
4 | 125 | 187.5 | 130 | 2,200 | 1,350,000 | 5 | 2 days |
5 | 170 | 255 | 156 | 2,600 | 2,250,000 | 6 | 3 days |
6 | 185 | 277.5 | 175 | 3,000 | 4,000,000 | 7 | 5 days |
7 | 200 | 300 | 190 | 3,400 | 6,000,000 | 8 | 6 days |
8 | 215 | 322.5 | 210 | 3,800 | 9,000,000 | 9 | 10 days |
9 | 230 | 345 | 230 | 4,200 | 11,000,000 | 10 | 14 days |
10 | 245 | 367.5 | 250 | 4,600 | 15,000,000 | 11 | 15 days |
Level 1-2 | Level 3-4 |
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Level 5 | Level 6 |
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Level 7 | Level 8 |
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Level 9 | Level 10 |
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