Tom12/05/201911/12/2020159.134
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This wild-maned wonder lumbers towards its targets and packs a mighty punch in those paws. But on his back, the Yeti carries a basket of Yetimites that he cares for in the cold peaks of the mountains.
The Yeti is a Clash of Clans troop that can be trained with Elixir.
He was added to the game on the 2019 Winter Update.
The Yeti is unlocked by upgrading the Barracks to level 14, which requires a Town Hall level 12.
He is a melee troop that can attack only ground targets and uses 18 Housing Spaces.
Without any preferred target, he will always attack the closest building. Once an enemy Hero or Clan Castle troop approaches, he will stop attacking buildings and will target them. Since it doesn't target air units, he can't defend himself from Dragons, Balloons and other air troops.
With moderate damage and high health, he is an alternative to smaller "tanky" troops such as the Ice Golem. He will help "tank" the defenses, especially with the help of the Yetimites.
"These little guys are super cuddly, but get very angsty when their big friend gets hurt. Hurt him enough, and they will swarm the nearest defense with a terrible purposefulness."
Yetimites are smaller Yetis that are carried on his backpack. Once the Yeti gets any damage, he will start releasing his Yetimites.
They target defenses, making 4x damage on them and have the ability to jump over walls, making an excellent support troop.
Since they have a preferred target of defenses, Yetimites will not help the Yeti against Clan Castle troops and heroes. However, the splash damage done from attacking defenses might affect other buildings and troops as well.
Once the Yetimite reaches a target, it will splash on it, causing area damage and dying instantly.
Yetimites are not spawned like Skeletons from Witches, the number of Yetimites is limited by the Yeti level. A maxed Yeti carries 10 Yetimites. He will start releasing them one by one after he gets damaged. If he dies before releasing all Yetimites, he will release all of them at once upon death.
Yetimites, just Skeletons from Witches, don't trigger traps.
The higher the Yeti level, the more Yetimites he will release. If he dies, he will drop all Yetimites left.
Favorite Target | Damage Type | Targets | Housing Space | Movement Speed |
---|---|---|---|---|
Any | Single Target | Ground | 18 | 12 |
Favorite Target | Damage Type | Targets | Movement Speed |
---|---|---|---|
Defenses (Damage x4) | Area Splash | Ground & Air | 24 |
Level | Upgrade Time | Upgrade Cost | Damage per Second | Hit Points | Training Cost | Spawned Yetimites | Training Time |
---|---|---|---|---|---|---|---|
1 | NA | NA | 230 | 2900 | 19,000 | 8 | 12 minutes |
2 | 14d | 11,000,000 | 250 | 3200 | 21,000 | 9 | 12 minutes |
3 | 16d | 15,000,000 | 270 | 3500 | 23,000 | 10 | 12 minutes |
Level | Damage | Damage vs. Defenses | Hitpoints |
---|---|---|---|
1 | 56 | 224 | 300 |
2 | 64 | 256 | 350 |
3 | 72 | 288 | 400 |
Number of Barracks available | Training Time | |||
---|---|---|---|---|
Normal Train Time | With 10% Boost | With 15% Boost | With 20% Boost | |
1 | 12m | 10m 48s | 10m 12s | 9m 36s |
2 | 6m | 5m 24s | 5m 6s | 4m 48s |
3 | 4m | 3m 36s | 3m 24s | 3m 12s |
4 | 3m | 2m 42s | 2m 33s | 2m 24s |
Level 1 | Level 2 | Level 3 |
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Level 1 | Level 2 | Level 3 |
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