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Sneak Peeks: Everything We Know About the Next Update - April 2019!

Tom10/07/201803/21/201953.573

Quality of Life Changes Announced | Clash of Clans

Hello Clashers! This is a fixed article where you will find everything about the next and future Clash of Clans updates.


Hidden Changes


Let's start with 2 hidden changes and not confirmed sneak peeks:


Clash of Clans | News | Sneak Peeks: Everything We Know About the Next Update - April 2019! |

There is a new menu icon. Looks like it's the same icon they are using on the Daily Challenges. Maybe it's a new shortcut.


Clash of Clans | News | Sneak Peeks: Everything We Know About the Next Update - April 2019! |

Heroes going 3D? The Archer Queen and Barbarian King have 3D animations on the Sneak Peek videos. Cool change to make the game look fresh.

Here are the confirmed Sneak Peeks:


New Levels


Archer Tower level 17:


Clash of Clans | Sneak Peek: New Cannon, Archer Tower, Witch, Hog Rider and Ice Golem Levels + Game Balancing! |

• Upgrade cost: 12,000,000 Gold
• Upgrade time: 12d
• DPS: 122
• HP: 1430

Cannon level 17:


Clash of Clans | Sneak Peek: New Cannon, Archer Tower, Witch, Hog Rider and Ice Golem Levels + Game Balancing! | Cannon 17

• Upgrade cost: 12,000,000Gold
• Upgrade time: 12d
• DPS: 132
• HP: 1740

Witch level 5:


Clash of Clans | Sneak Peek: New Cannon, Archer Tower, Witch, Hog Rider and Ice Golem Levels + Game Balancing! | Witch level 5

• Laboratory level 10
• Upgrade cost: 200,000 Dark Elixir
• Upgrade time: 14d
• DPS: 180
• HP: 480
• Training cost: 275 Dark Elixir
• Max summoned units: 14
• Training time: 3m

Hog Rider level 9:


Clash of Clans | Sneak Peek: New Cannon, Archer Tower, Witch, Hog Rider and Ice Golem Levels + Game Balancing! | Hog Rider Level 9

• Laboratory level 10
• Upgrade cost: 240,000 Dark Elixir
• Upgrade time: 14d
• DPS: 161
• HP: 920
• Training cost: 120 Dark Elixir
• Training time: 45s

Ice Golem level 5:


Clash of Clans | Sneak Peek: New Cannon, Archer Tower, Witch, Hog Rider and Ice Golem Levels + Game Balancing! | Ice Golem 5

• Laboratory level 10
• Upgrade cost: 200,000 Dark Elixir
• Upgrade time: 14d
• DPS: 40HP: 3400
• Training cost: 300 Dark Elixir
• Training time: 3m
• Freeze duration when destroyed: 7s


Game Balance


In this update, we're also introducing a round of balance changes to a few units.

• Ice Golem:

When the Ice Golem takes fatal damage and is destroyed, it releases a potent Freeze Spell that can be devastating to attacks or defenses, depending on the role it's fulfilling. Because of this unique ability, we're introducing a re-balance to the Ice Golem that will change how its Freeze Spell functions based on whether it's being used defensively or offensively.

• Freeze Spell changes for "defensive" Ice Golem:

Level 1: 4s reduced to 2.5s
Level 2: 4.75s reduced to 2.75s
Level 3: 5.5s reduced to 3s
Level 4: 6.25s reduced 3.25s
Level 5: 3.5s (new level)

Freeze Spell changes for "offensive" Ice Golem:
Freeze radius increased by 36% for all levels.

• Tornado Trap

The vortex duration of the Tornado Trap at each level has been reduced.
Level 1: 6s reduced to 5s
Level 2: 8s reduced to 6s
Level 3: 10s reduced to 7s

• Wall Breakers and Bomb Trap

Everyone's favorite donated ballistic bag of bones is getting a slight HP increase from levels 5-8. Furthermore, the damage for the Bomb Trap will be increased at levels 7 and 8.
Wall Breaker HP:
Level 5: 42 -> 53
Level 6: 54 -> 72
Level 7: 62 -> 82
Level 8: 70 -> 92

• Bomb Damage:
Level 7: 63 -> 72
Level 8: 72 -> 92

• Giant Cannon:
The Giant Cannon will no longer hit the Battle Machine multiple times and cause massive amounts of damage. It will now do the listed amount of damage to the Battle Machine.

• Battle Machine:
The Battle Machine's regeneration time has been reduced to match the training time of your Training Camps.


QoL Improvement


A Dark & Stormy Night:
As a final touch on today's announcement, we're adding a new option to darken the clouds screen. This new "dark clouds" mode will reduce the brightness of the clouds, making them a bit easier on the eyes; especially if you're playing in a dark room or if you're feeling especially photosensitive to bright, white lights.


Clash of Clans | Sneak Peek: New Cannon, Archer Tower, Witch, Hog Rider and Ice Golem Levels + Game Balancing! | Dark Mode

Automatic succession of leadership for an inactive leader


Darian from Clash of Clans confirmed this feature on the last AMA Reddit:

With this next update, we'll be introducing a new Leadership rotation feature. In the event that a Clan's leader becomes inactive, after 90 days, Leadership will pass to the next senior active Co-Leader as long as that Co-Leader has been active in the last 60 days. Seniority is determined by how long a player has been in the Clan. If the next senior Co-Leader hasn't been on for 90 days, then it will go to the next senior Co-Leader if that player has been active in the past 60 days. If the Leader has been inactive for 90 days, the Leadership will automatically pass to the next senior Co-Leader. More details about this will be posted on the forums in the near future.


CLAN SIZE ON CWL + MEDAL DISTRIBUTION CHANGE


On the next update you can sign up with 15 or 30 member clan on the Clan War League. After the sign up, there is no way to change, and you must go through the 7 days of war with that size.

But this change will not affect all clans. This feature will be available only to clans below the Champions League. Supercell decided to keep the top tiers with only 15v15 wars. This is probably because the matchmaking is difficult as there are not many clans on those leagues, splitting the clans into 2 different sizes would only make everything worst.

The amount of Medals rewards will be based on the League and the position of your clan at the end of the League. This change was made to use the performance in consideration.


Massive Time and Cost Reduction


A MASSIVE time and cost reduction is coming to troops, buildings and spells, changing the game dynamic specially on lower levels. Some of these have been reduced up to 50%!

Here is the changelog announced:

Troop Training & Spell Brewing Costs Reduced:

Wall Breaker, Balloon (costs reduced at levels 1-3), Wizard, Healer (costs reduced at level 5), Dragon, P.E.K.K.A, Minion, Hog Rider, Valkyrie, Golem, Witch, Bowler (costs reduced for level 3 and 4), Baby Dragon, Electro Dragon, Rage Spell, Freeze Spell.

Laboratory Upgrade Times:

Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Healer, Dragon, P.E.K.K.A, Baby Dragon, Minion, Hog Rider, Valkyrie, Witch (level 2 and 3 upgrade costs have also been reduced), Bowler, Lightning Spell, Healing Spell, Rage Spell, Jump Spell.

Building Upgrade Times & Costs:

Army Camps, Town Hall, Elixir Pump, Elixir Storage, Gold Mine, Gold Storage, Barracks, Laboratory, Cannon, Archer Tower, Wizard Tower, Air Defense, Clan Castle, Hidden Tesla, Spell Factory, X-Bow, Dark Elixir Pump, Dark Elixir Storage, Dark Barracks, Air Sweeper, Bomb Tower, Inferno Tower, Eagle Artillery (only time, no changes in costs), Siege Workshop (only time, no changes in costs).


Auto Reload


X-Bows, Inferno Towers, and Eagle Artillery will automatically be reloaded for free when you log back into the game.

Note: The above Defenses still use ammunition, so "dead bases" will still have unloaded Defenses if the player has not logged back in to reload them.

Traps (Spring Traps, Bombs, etc.) will re-arm for free when you log back into the game.


Magic Items


The Magic Item UI has been changed. It will now be located in the Town Hall instead of the Clan Castle. This is to reduce the clutter of buttons you're greeted with when clicking on the Clan Castle.


Wrong Donations


Someone "accidentally" donate a Goblin or Wall Breaker? Leaders and Co-Leaders will be able to delete donated troops from other Clan Members' War Clan Castles.


Builder Suggestions


Even better suggestion in the Builder menu. We've made it quite a bit smarter, and also you can scroll and see everything you could build.


RELEASE DATE


On a Community Q&A in 03/2019 confirmed the video for the sneak peeks have already been recorded and they should be released in two weeks (end of March).


FUTURE UPDATE: Builder Hall 9


It's currently scheduled for the first half of 2019. Confirmed by Darian on a Community Q&A in 03/2019.


FUTURE UPDATE: Town Hall 13


Town Hall 13 will come (one day, obviously), but so it's not coming so soon. On a Community Q&A in 03/2019 Darian from Clash of Clans said they haven't start working on it yet.


FUTURE UPDATE: OPERATION BLUE SKY


On a Community Q&A in 09/2018, Darian (Community Manager) said a solution to the clouds might finally be on its way. They are studying different solutions as this might change the shield system and probably create a new type of matchmaking to Legendary players. On November 2018, Darian said on Reddit the update is being called "Operation Blue Sky" and it is scheduled to the first half of 2019 and it will be a "major overhaul of how the trophy system will work once you hit Legend League".


IS THERE ANYTHING MISSING HERE?


Contact me on Twitter @HouseofClashers and I will update this page!