Hey Clashers! This week the Darian from Clash of Clans Team did a very interesting AMA (Ask Me Anything) session on Reddit.
He talked about the cloud fix (Operation Blue Skies - more on Strategy Guide Clouds), TH13, BH9, next update release date, automatic succession of leadership and much more. Here are the highlights:
Q: How is OBS (Operation Blue Skies) going? Any timeline, any insights?
A: We're still on track for the first half of this year. Once we get this next update out, we'll hopefully start being able to share what we have in store for OBS.
Q: Is there a letter you can give us or some other kind of hint for the upcoming update?
A: All will be revealed in the developer video in two weeks. Beyond that, I'm remaining tight lipped. Although I'll probably let something slip at some point.
Q: Operation Blue Skies: Will we be able to see it being implemented by the end of October?
A: BH9 is slated for the first half of this year. Apart from that, there really isn't much I can share about it just yet. We'll share more after this next update is released.
Q: Automatic succession of leadership for an inactive leader
A: Ok, quick QoL improvement exclusive for this AMA. With this next update, we'll be introducing a new Leadership rotation feature. In the event that a Clan's leader becomes inactive, after 90 days, Leadership will pass to the next senior active Co-Leader as long as that Co-Leader has been active in the last 60 days. Seniority is determined by how long a player has been in the Clan. If the next senior Co-Leader hasn't been on for 90 days, then it will go to the next senior Co-Leader if that player has been active in the past 60 days. If the Leader has been inactive for 90 days, the Leadership will automatically pass to the next senior Co-Leader.
More details about this will be posted on the forums in the near future.
Q: Are you considering allowing lvl13 (max) walls to be built using DE also?
A: We've discussed the DE Walls and at this juncture is a unanimous "no". Sinking DE into Walls would create a massive drought of DE that would be sucked out of the in-game economy. We want that DE to be lootable because it's such a rarer resource than Gold or Elixir.
Q: Why is there a loot grab cap on the achievement? I hit 2 billion years ago and have always wondered how much I've really looted.
A: The number 2,147,483,647 is the maximum positive value for a 32-bit signed binary integer in computing. It is therefore the maximum value for variables declared as integers (e.g., as int ) in many programming languages, and the maximum possible score, money, etc. for many video games. (Editor Note - This answer is from an user, but it was confirmed by Darian).
Q: is there any planned graphical update for the game, like a 3D render?
A: Hmm...that's an interesting question. While we don't have a 3D client in development, we do have some...interesting...tweaks we'll be introducing in due course.
Q: Is th13 currently in the works?
A: In the event we do add a TH13, no we haven't started on it yet.
Q: Can we have a feature that allows us to attack our own bases like in friendly challenges?
A: This is a pretty popular request and it's one I've given the dev team. Apart from that, there's no discussion on implementing on something like this just yet.
Q: Can we get some dark clouds for night time raiding in higher leagues?
A: I've repeatedly given this feedback to the team. I promise.
Q: Hi Darian, any idea when we might see some tournaments or competitive PvP features for the Builder Base?
A: We've thought about doing something like this for the Builder Base, but we don't want the Builder Base to follow in the same footsteps as the Main Village. So there's nothing I can really add to this other than we're looking at options.
Q: The idea of linking clans (such as sister/ally clans) has been brought up on this subreddit quite a bit. Has this idea been acknowledged by The Clash Team, and what is their opinion about it if so?
A: We like the idea of Clans being linked to one another while still being able to retain their own distinct identities. So it's a matter of how do we want to go about implementing this. It hasn't really progressed beyond early discussions, I'm afraid. But we do have a big list of "Clan improvements" we're building up.