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"Upset that no one notices him, the Royal Ghost is determined to smash things up until he gets the recognition he deserves. He's so unnoticeable that even walls won't hold him back!"
Royal Ghost is a temporary troop that is usually available during Halloween.
Royal Ghost is a single target unit that uses 8 housing spaces, targets ground only and can be trained with regular Elixir.
With a speed of only 16, he is not quite fast, but his special ability makes him a very good troop.
He features a special ability that really makes him shine: similar to Sneaky Archer from the Builder Base, the Royal Ghost can remain invisible for the first 12 seconds, so he can destroy a few buildings without being targeted by the defenses.
However, he triggers traps while invisible and can be damaged by splash damage defenses that target nearby troops, such as Mortar and Eagle Artillery. He also triggers the Tesla while invisible, but Tesla will not attack until he becomes visible.
Another cool feature is that he is capable of walking through walls in the first 12 seconds. Yes, he just passes them as if they don't exist!
With these special abilities, he is an amazing troop to clean buildings outside the walls and make funneling easier. However, he is quite slow, so be careful to not spend too much time preparing the funneling.
Royal Ghost is a support troop so massive Royal Ghost attacks are not very good, but they are super fun. After the ability is over in 12 seconds, he becomes a regular troop, not being able to go through walls anymore and will be easily killed by the defenses.
The Royal Ghost was available only one time on Clash of Clans:
|Training Time of Royal Ghosts|
|Number of Barracks available||Training Time|
|Normal Train Time||With 10% Boost||With 15% Boost||With 20% Boost|
|1||2m 30s||2m 15s||2m 8s||2m|
|2||1m 15s||1m 7s||1m 4s||1m|
|Preferred Target||Attack Type||Housing Space||Movement Speed||Attack Speed||Barracks Level Required||Range||Special Ability|
|None||Single Target||8||16||1s||7||0.5 tiles||Ghostly|
|Level||Damage per Second||Damage per Attack||Hitpoints||Training Cost||Town Hall Level Required|