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Clash of Clans | Yeti Info

This wild-maned wonder lumbers towards its targets and packs a mighty punch in those paws. But on his back, the Yeti carries a basket of Yetimites that he cares for in the cold peaks of the mountains.

The Yeti is a Clash of Clans troop that can be trained with Elixir.

He was added to the game on the 2019 Winter Update.


  1. 1. Yeti Explained
  2. 2. Special Ability: Yetimites
  3. 3. Stats
    1. 3.1. Yeti
    2. 3.2. Yetimites
  4. 4. Upgrade Charts
    1. 4.1. Yeti
    2. 4.2. Yetimites
  5. 5. Training Time
  6. 6. Upgrade Images
    1. 6.1. Yeti
    2. 6.2. Yetimites

Yeti Explained

Clash of Clans | Clash of Clans New Troop Revealed: Yeti! |

The Yeti is unlocked by upgrading the Barracks to level 14, which requires a Town Hall level 12.

He is a melee troop that can attack only ground targets and uses 18 Housing Spaces.

Without any preferred target, he will always attack the closest building. Once an enemy Hero or Clan Castle troop approaches, he will stop attacking buildings and will target them. Since it doesn't target air units, he can't defend himself from Dragons, Balloons and other air troops.

With moderate damage and high health, he is an alternative to smaller "tanky" troops such as the Ice Golem. He will help "tank" the defenses, especially with the help of the Yetimites.

Special Ability: Yetimites

"These little guys are super cuddly, but get very angsty when their big friend gets hurt. Hurt him enough, and they will swarm the nearest defense with a terrible purposefulness."

Clash of Clans | Clash of Clans New Troop Revealed: the Yeti! |
Yeti releasing Yetimites

Yetimites are smaller Yetis that are carried on his backpack. Once the Yeti gets any damage, he will start releasing his Yetimites.

They target defenses, making 4x damage on them and have the ability to jump over walls, making an excellent support troop.

Since they have a preferred target of defenses, Yetimites will not help the Yeti against Clan Castle troops and heroes. However, the splash damage done from attacking defenses might affect other buildings and troops as well.

Once the Yetimite reaches a target, it will splash on it, causing area damage and dying instantly.

Yetimites are not spawned like Skeletons from Witches, the number of Yetimites is limited by the Yeti level. A maxed Yeti carries 10 Yetimites. He will start releasing them one by one after he gets damaged. If he dies before releasing all Yetimites, he will release all of them at once upon death.

Yetimites, just Skeletons from Witches, don't trigger traps.

The higher the Yeti level, the more Yetimites he will release. If he dies, he will drop all Yetimites left.



Favorite TargetDamage TypeTargetsHousing SpaceMovement Speed
AnySingle TargetGround1812


Favorite TargetDamage TypeTargetsMovement Speed
Defenses (Damage x4)Area SplashGround & Air24

Upgrade Charts


LevelUpgrade TimeUpgrade CostDamage per SecondHit PointsTraining CostSpawned YetimitesTraining Time
1NANA230290019,000812 minutes
214d11,000,000250320021,000912 minutes
316d15,000,000270350023,0001012 minutes


LevelDamageDamage vs. DefensesHitpoints

Training Time

Number of Barracks availableTraining Time
Normal Train TimeWith 10% BoostWith 15% BoostWith 20% Boost
112m10m 48s10m 12s9m 36s
26m5m 24s5m 6s4m 48s
34m3m 36s3m 24s3m 12s
43m2m 42s2m 33s2m 24s

Upgrade Images


Level 1Level 2Level 3
Clash of Clans | Yeti | Level 1
Clash of Clans | Yeti | Level 2
Clash of Clans | Yeti | Level 3


Level 1Level 2Level 3
Clash of Clans | Yetimite | Level 1
Clash of Clans | Yetimite | Level 2
Clash of Clans | Yetimite | Level 3