|2021 Autumn Update Recap: Release Date, Super Bowler, New Troop/Defense Levels, Balance Changes||New Guide: Super Bowler Explained!||2021 Autumn Update Sneak Peek #2: Super Bowler, Quality of Life Improvements||2021 Autumn Update Sneak Peek #1: New Troops/Defenses Levels, Bug Fixes, Balance Changes||September 2021 Clan Games Announced: Schedule, Book of Heroes, Rune of Gold, up to 320 Free Gems!||September 2021 Season Challenges Starts Today: Gladiator Champion + Rewards + Skin Giveaway!||August 2021 Clashiversary Clan Games Announced: Book of Everything, Rune of Dark Elixir, up to 360 Free Gems!||Town Hall 14 Attack Strategy: Yeti + Super Wizard Attack||Clashiversary: Party Wizard is Back + Rune of Elixir!||August 2021 Balance Changes: Valkyries and X-Bows Boost|
"The Barracks allow you to train troops to attack your enemies. Upgrade the Barracks to unlock advanced units that can win epic battles."
Barracks is where you can train troops that require Elixir.
Upgrading Barracks allows them to train new troops. Each specific level unlocks a new Elixir troop.
During upgrades the specific Barrack can't be used. If you upgrade all of them at the same time you will not be able to train any Elixir troop at all.
Once the troop is trained he will leave the Barracks and move to the Army Camps.
You can queue extra troops on the Barracks as well. The queue capacity is 2 times your Army Camp capacity. All troops will be trained, but only the first half (120) will go to the Army Camps. For example, if you have 120 housing space capacity on your Army Camps, you can queue 240 troops on your Barracks.
This is very useful as it allows you to train 2 armies. Once you attack and use the troops from the Army Camp, all queued troops already trained on the Barracks will leave to the Army Camps. This is very useful as you can have 2 complete armies ready to be used.
The troop production can be boosted by a rate of 4 using Gems or the Training Potion. For 30 Gems you can boost the troop production, which will boost all Barracks and Dark Barracks. Boosting with the Training Potion will boost all training buildings including Dark Barracks, Spell Factory, Dark Spell Factory, Siege Machine Workshop and Heroes regeneration.
Queued troops on the Barracks can be cancelled at any time and the Elixir spent will be 100% refunded. Once the troop left the Barrack to Army Camps it can still be dismissed, but without any refund.
The training time of the troops is based on how many barracks capable of training that specific troop is available.
For example, training a Dragon takes 12 minutes. However, if all your 4 barracks are available (not being upgraded) and can train the Dragon (based on their level), the training time is reduced by 4, taking 3 minutes to complete the training.
If one Barrack is currently being upgraded, it will not work and the training time will be increased.
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
|Level||Unlocked Unit||Hitpoints||Build Cost||Build Time||Experience Gained||Town Hall Level Required|
|11||Baby Dragon||810||2,000,000||2d 12h||464||9|
|Training Times of Elixir Troops|
|Troop||Number of Barracks Available|
|1 Barracks||2 Barracks||3 Barracks||4 Barracks|
|Baby Dragon||6m||3m||2m||1m 30s|
|Super Barbarian||1m 40s||50s||33s||25s|
|Super Archer||4m 48s||2m 24s||1m 36s||1m 12s|
|Sneaky Goblin||1m 24s||42s||28s||21s|
|Super Giant||4m||2m||1m 20s||1m|
|Super Wall Breaker||4m||2m||1m 20s||1m|
|Super Wizard||5m||2m 30s||1m 40s||1m 15s|
|Inferno Dragon||9m||4m 30s||3m||2m 15s|
|Level 1||Level 2|
|Level 3||Level 4|
|Level 5||Level 6|
|Level 7||Level 8|
|Level 9||Level 10|
|Level 11||Level 12|
|Level 13||Level 14|
House of Clashers creator and main editor. Brazilian programmer that can't stop playing and writing about Clash of Clans since 2012.