Share on TwitterShare on Facebook
"The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of a battle in your favor!"
Spell Factory is an Army Building where you can create spells using Elixir.
- 1. Creating Spells
- 2. Upgrading the Spell Factory
- 3. Number Available
- 4. Upgrade Chart
- 5. Upgrade Images
There are currently 8 spells you can create with Elixir:
- Clone Spell
- Freeze Spell
- Invisibility Spell
- Jump Spell
- Healing Spell
- Lightning Spell
- Rage Spell
- Recall Spell
All Elixir spells use 2 housing spaces, except the Clone Spell that uses 3 and the Lightning Spell that uses 1. All Dark Elixir Spells use 1 housing space.
The production of spells can be accelerated using Gems. For 10 Gems, both Spell Factory and Dark Spell Factory can get a 4x boost.
The Spell Factories can also be accelerated with the Training Potion, which will also boost the Barracks, Dark Barracks and Heroes regeneration time.
Upgrading the Spell Factory
Each upgrade level unlocks one new spell, except the Spell Factory level 4 that unlocks 2, the Jump Spell and Freeze Spell.
While being upgraded you can't start the production of new spells, but the ones already added to the queue can be used and donated.
The number of spells you can add to the queue depends on the Spell Factory level. The spells that can't do your Army will be produced and stored in the factory. Once you spend the ones on your army, the queued spells will automatically leave the Factory in the order they were produced.
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
|Level||Hitpoints||Spell(s) Unlocked||Spell Storage Capacity||Build Cost||Build Time||Experience Gained||Town Hall|
|4||600||Jump Spell||8||1,200,000||3d 12h||549||9|
|5||720||Clone Spell||10||2,000,000||4d 6h||605||10|