|2021 Autumn Update Recap: Release Date, Super Bowler, New Troop/Defense Levels, Balance Changes||New Guide: Super Bowler Explained!||2021 Autumn Update Sneak Peek #2: Super Bowler, Quality of Life Improvements||2021 Autumn Update Sneak Peek #1: New Troops/Defenses Levels, Bug Fixes, Balance Changes||September 2021 Clan Games Announced: Schedule, Book of Heroes, Rune of Gold, up to 320 Free Gems!||September 2021 Season Challenges Starts Today: Gladiator Champion + Rewards + Skin Giveaway!||August 2021 Clashiversary Clan Games Announced: Book of Everything, Rune of Dark Elixir, up to 360 Free Gems!||Town Hall 14 Attack Strategy: Yeti + Super Wizard Attack||Clashiversary: Party Wizard is Back + Rune of Elixir!||August 2021 Balance Changes: Valkyries and X-Bows Boost|
"The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of a battle in your favor!"
Spell Factory is an Army Building where you can create spells using Elixir.
There are currently 6 spells you can create with Elixir:
All Elixir spells use 2 housing spaces, except the Clone Spell that uses 4, while all Dark Elixir Spells use 1 housing space.
While being upgraded you can't start the production of new spells, but the ones already added to the queue can be used and donated.
The number of spells you can add to the queue depends on the Spell Factory level. The spells that can't do your Army will be produced and stored in the factory. Once you spend the ones on your army, the queued spells will automatically leave the Factory in the order they were produced.
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
|Level||Hitpoints||Spell(s) Unlocked||Spell Storage Capacity||Build Cost||Build Time||Experience Gained||Town Hall Level Required|
|4||600||Jump Spell and Freeze Spell||8||1,200,000||3d 12h||549||9|
House of Clashers creator and main editor. Brazilian programmer that can't stop playing and writing about Clash of Clans since 2012.