|2021 Autumn Update Recap: Release Date, Super Bowler, New Troop/Defense Levels, Balance Changes||New Guide: Super Bowler Explained!||2021 Autumn Update Sneak Peek #2: Super Bowler, Quality of Life Improvements||2021 Autumn Update Sneak Peek #1: New Troops/Defenses Levels, Bug Fixes, Balance Changes||September 2021 Clan Games Announced: Schedule, Book of Heroes, Rune of Gold, up to 320 Free Gems!||September 2021 Season Challenges Starts Today: Gladiator Champion + Rewards + Skin Giveaway!||August 2021 Clashiversary Clan Games Announced: Book of Everything, Rune of Dark Elixir, up to 360 Free Gems!||Town Hall 14 Attack Strategy: Yeti + Super Wizard Attack||Clashiversary: Party Wizard is Back + Rune of Elixir!||August 2021 Balance Changes: Valkyries and X-Bows Boost|
"All your precious gold is stored here. Don't let sneaky goblins anywhere near! Upgrade the storage to increase its capacity and durability against attack."
The Gold Storage allows players to safely store Gold produced by the Gold Mines, stolen on multiplayer battles and collected from the
Loot Cart and
The Gold Storages are the main storages on the game as the Gold required to upgrade buildings, walls and produce Siege Machines comes from them.
Upgrading the storages increases its capacity and it is done with Elixir.
Gold and Elixir Storages are similar, have the exact same stats and loot calculation.
The loot available to steal from the storages depends on your Town Hall level.
Lower Town Hall levels offer the highest percentage of loot, but higher levels of Town Hall offers a much bigger cap, increasing the amount of loot available every time you upgrade your Town Hall.
Once you reach the storage cap, the amount available to be stolen will not change even it the storage becomes full. For example, having 6,000,000 or 8,000,000 Gold doesn't change the amount of loot available on a Level 14 storage, as it is limited by the Town Hall cap (550,000 on a Town Hall 13).
|Town Hall Level||% Available to be Stolen||Cap||Storage Amount to Reach Cap|
|*Figures in asterisks denote storage caps that are determined only by the storage capacity of the storages.|
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
|Level||Storage Capacity||Hitpoints||Build Cost||Build Time||Experience Gained||Town Hall Level Required|
|Level 1||Level 2|
|Level 3||Level 4|
|Level 5||Level 6|
|Level 7||Level 8|
|Level 9||Level 10|
|Level 11||Level 12|
|Level 13||Level 14|
House of Clashers creator and main editor. Brazilian programmer that can't stop playing and writing about Clash of Clans since 2012.