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Gold Storage | House of Clashers | Clash of Clans News and Sneak Peeks

    Gold Storage

    All your precious gold is stored here. Don't let sneaky goblins anywhere near! Upgrade the storage to increase its capacity and durability against attack.

    Summary

    The Gold Storage allows players to safely store Gold produced by the Gold Mines, stolen on multiplayer battles and collected from the Loot Cart and Treasury.

    The Gold Storages are the main storages on the game as the Gold required to upgrade buildings, walls and produce Siege Machines comes from them.

    Upgrading the storages increases its capacity and it is done with Elixir.

    Gold and Elixir Storages are similar, have the exact same stats and loot calculation.

    Loot Available

    The loot available to steal from the storages depends on your Town Hall level.

    Lower Town Hall levels offer the highest percentage of loot, but higher levels of Town Hall offers a much bigger cap, increasing the amount of loot available every time you upgrade your Town Hall.

    Once you reach the storage cap, the amount available to be stolen will not change even it the storage becomes full. For example, having 6,000,000 or 8,000,000 Gold doesn't change the amount of loot available on a Level 14 storage, as it is limited by the Town Hall cap (550,000 on a Town Hall 13).

    All storages are immune to the Lightning Spell and Earthquake Spell.

    Percent Lootable by [[Town Hall]] Level

    Town Hall Level% Available to be StolenCapStorage Amount to Reach Cap
    120%5002,500
    220%1,7008,500
    320%20,000100,000
    420%100,000500,000
    5-620%200,0001,000,000
    718%250,0001,388,889
    816%300,0001,875,000
    914%350,0002,500,000
    1012%400,0003,333,333
    1110%450,0004,500,000
    1210%500,0005,000,000
    1310%550,0005,500,000
    1410%600,0006,000,000
    1510%650,0006,500,000

    Figures in asterisks denote storage caps that are determined only by the storage capacity of the storages.

    This applies to Town Hall 5 but not Town Hall 6.

    Town Hall Level

    Level12345678910111213141516
    Number Available1122222344444444

    Stats

    Build ResourceBuilding Type
    --
    ElixirResource

    Size

    HeightWidth
    33

    Upgrade Stats

    LevelBuild CostBuild TimeHitpointsTown Hall Level
    -
    13000d 0h 0m 10s4001
    27500d 0h 5m 0s6002
    31,5000d 0h 20m 0s8002
    43,0000d 1h 0m 0s1,0003
    56,0000d 2h 0m 0s1,2003
    612,0000d 3h 0m 0s1,4003
    725,0000d 4h 0m 0s1,6004
    850,0000d 5h 0m 0s1,7004
    9100,0000d 8h 0m 0s1,8005
    10250,0000d 12h 0m 0s1,9006
    11500,0000d 16h 0m 0s2,1007
    121,000,0002d 0h 0m 0s2,50011
    131,800,0003d 12h 0m 0s2,90012
    142,800,0005d 12h 0m 0s3,30013
    153,900,00011d 6h 0m 0s3,70014
    166,500,00012d 0h 0m 0s3,90015
    177,500,00012d 12h 0m 0s4,10016

    Upgrade Images

    Level 1

    Level 1

    Level 2

    Level 2

    Level 3

    Level 3

    Level 4

    Level 4

    Level 5

    Level 5

    Level 6

    Level 6

    Level 7

    Level 7

    Level 8

    Level 8

    Level 9

    Level 9

    Level 10

    Level 10

    Level 11

    Level 11

    Level 12

    Level 12

    Level 13

    Level 13

    Level 14

    Level 14

    Level 15

    Level 15

    Level 16

    Level 16

    Level 17

    Level 17