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Invisibility Spell | House of Clashers | Clash of Clans News and Sneak Peeks

    Invisibility Spell

    Invisibility Spell makes EVERYTHING except for Walls and Siege Machines invisible and untargetable within its radius.

    The Invisibility Spell is an Elixir Spell unlocked by upgrading the Spell Factory to level 6, which requires a Town Hall level 11.

    This spell is not yet available, it will be added on the 2020 Christmas Update.

    Invisibility Spell Explained

    The Invisibility Spell creates a green ring on the battlefield where all troops AND defenses inside will be invisible.

    While invisible, troops and buildings can't be targeted. The defenses will simply stop working, while the troops will ignore all invisible defenses and will move forward as if they were not there at all.

    While inside the spell, troops can still target buildings that are outside the spell.

    This spell has no effect on Siege Machines and Walls.

    All other units, including Heroes, will be affected.

    It is a single spell slot, so it will compete with the Freeze Spell.

    Invisibility Spell Radius

    Coming soon.

    Upgrade Differences

    Upgrading this spell increases its duration, up to 4.5 seconds on level 4.

    How to Use the Invisibility Spell

    Invisibility Spell to Help Funneling

    The easiest use, and probably most common use, will be to use this spell to help funneling the troops. This spell makes all buildings invisible, except walls, so they will be ignored by the troops. This includes useless buildings around the village that are used as distractions, such as Gold Mines, Elixir Collectors and Builder Huts.

    If your Queen Walk is about to take the wrong direction, this spell can be used as an emergency to fix that.

    Invisibility Spell on Troops

    Troops affected, but not the Defenses

    The spell can also be used on your troops, making them invisible to the defenses.

    They will still be able to attack as if they were not invisible at all. However, if the spell affects the defense building they are targeting, they will move to the next one.

    This creates a tactic where you can aim at your troops, but not on the defenses you want to attack, protecting them from the defenses.

    Invisibility Spell on Defenses

    Electro Dragons ignoring a Cannon and moving to Air Defenses

    At last, you can use this spell to direct your troops inside the village, and this will probably the "pro" use of this spell.

    Even after the troops are inside the village, this spell can be used to ignore defenses or buildings and move the troops forward.

    This can be very useful, for example, to make air troops ignore ground only defenses, making them move forward to Air Defenses.

    This will not be an easy tactic and requires a lot of planning and precision, so it will probably be the most "pro" tactic for this spell.

    Stats

    ChargingTimeMSDonate CostHousing SpaceRadiusRandomRadiusSpellForgeLevelTraining TimeUpgrade Resource
    ChargingTimeMSRadiusRandomRadiusSpellForgeLevel-
    300514002006180Elixir

    Upgrade Stats

    LevelHitTimeMSChargingTimeMSLaboratory LevelUpgrade Cost
    HitTimeMSChargingTimeMS-
    140030015,600,000
    240030097,500,000
    3400300109,000,000
    4400300119,000,000