Lightning Spell
11/15/201911/13/2022
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"Electrocute your enemies with bolts of lightning! Cast this spell at the enemy village to damage buildings and units inside a small area."
The Lightning Spell is an Elixir spell unlocked when you build the Spell Factory, which requires a Town Hall level 5.
This spell was introduced on the September 2012 update with the Spell Factory itself, so it's one of the three original Spells, among with the Healing and Rage spells.
Content
- 1. Lightning Spell Explained
- 2. Summer 2020 Update
- 3. Splash Damage
- 4. Stun Effect
- 5. Lightning Spell vs Resource Buildings
- 6. Stacking Lightning Spells
- 7. Upgrade Differences
- 8. How to Use the Lightning Spell
- 9. Attack Strategies
- 10. Stats
- 11. Brewing Time
- 12. Upgrade Chart
Lightning Spell Explained
This Spell drops a single lightning bolt from the sky.
This lightning falls on the exact spot you've chosen, making additional splash damage to the surrounding area and stun effect on defensive buildings and Clan Castle troops.
Summer 2020 Update
The Summer 2020 update redesigned the Lightning Spell entirely. Instead of 6 bolts on random places within a 3.5 tile radius, the new Lightning Spell has only a single bolt that makes damage on a single place.
With this difference, you can easily aim and concentrate all spell's damage to a specific building.
This is a big deal, as the old version with 6 bolts was complicated to find out how much damage a single building would get as it hits the ground on random places.
Now we can easily find out how many spells are required to destroy a specific building. Mixing with the Earthquake Spell, this might bring the cool Zapquake back to the game.
This new Lightning also makes around 20% less damage than the original Spell. However, it uses only a single housing space. This is a HUGE boost on the damage.
Splash Damage

With damage only to a single spot, the new Lightning also deals splash damage. In this image we can see the damage to surrounding buildings with only a single spell.
This might be a great change as we can use against Clan Castle Troops as well, but we have to be careful to not activate the Giga Tesla or Giga Inferno.
Stun Effect

The Lightning also stuns and "resets" the defenses.
We don't have the actual numbers, but the spell stuns for a fraction of a second, around .5 second. This is enough to stop the Inferno Tower and force it to retarget when on Single Target mode.
This will give the Freeze Spell a tough competition.
Lightning Spell vs Resource Buildings
This spell affects all buildings, except Gold Storages, Elixir Storages, and Dark Elixir Storages.
This change was done to prevent an extremely annoying "lazy farm" where the attack consisted only in dropping Lightning Spells to steal resources.
Even though the Town Hall is now considered a resource building, he will take damage, and the Town Hall 12 will activate its Giga Tesla. However, you will not steal any resources.
The Electro Dragon has a unique ability; he drops some lightning bolts upon death. Although they are similar to the Lightning Spell, they affect all buildings without restrictions, including storages.
Stacking Lightning Spells
This spell makes a fixed amount of damage to a specific chosen area in the village. Stacking multiple Lightning Spells will increase the amount of damage.
So stacking is not only possible but also recommended to take down important defenses before the attack. This is a very common use.
Upgrade Differences
This spell will always drop a single lightning bolt, regardless of its level.
Upgrading this spell will only increase the amount of damage each.
How to Use the Lightning Spell
This is spell is commonly used to destroy important defenses before the actual attack.
The most common defense to be destroyed are Air Defenses to prepare the village for an Air Attack.
This spell can be mixed with the Earthquake Spell to destroy buildings, creating the popular Zapquake. Since the Earthquake makes percentage damage, make sure to always drop this spell first and use the Lightning later to end finish it.
Attack Strategies
• TH 13: ZapQuake + Hogs + Miners
Stats
Damage Radius ![]() | Stun Time ![]() | Housing Space ![]() | Spell Factory Level Required ![]() |
---|---|---|---|
2 tiles | 0.1s* | 1 | 1 |
Brewing Time
Brewing Time of Lightning Spell | |
---|---|
Spell Factory available | Spell Factory upgrading |
3m | 6m |
Upgrade Chart
Level ![]() | Damage ![]() | Research Cost ![]() | Research Time ![]() | Laboratory Level Required ![]() |
---|---|---|---|---|
1 | 150 | N/A | N/A | N/A |
2 | 180 | 50,000 | 4h | 1 |
3 | 210 | 100,000 | 8h | 2 |
4 | 240 | 200,000 | 12h | 3 |
5 | 270 | 600,000 | 1d | 6 |
6 | 320 | 1,500,000 | 4d | 7 |
7 | 400 | 2,500,000 | 6d | 8 |
8 | 480 | 4,200,000 | 7d 6h | 9 |
9 | 560 | 7,000,000 | 9d | 10 |
10 | 600 | 16,000,000 | 16d | 13 |