"Enrage your units to make them bigger, faster and stronger! Cast this to create a Ring of Rage! Your units will gain speed and attack power while they are inside this ring."
The Rage Spell is an Elixir Spell unlocked by upgrading the Spell Factory to level 3, which requires a Town Hall level 7.
This spell was introduced on the September 2012 update with the Spell Factory itself, so it's one of the three original Spells, among with the Lightning and Healing spells.
- 1. Rage Spell Explained
- 2. Stacking Rage Spells
- 3. Upgrade Differences
- 4. How to Use the Rage Spell
- 5. Stats
- 6. Upgrade Chart
The Rage Spell creates a 5 tiles radius purple ring on the battlefield that boosts movement speed and damage of all troops inside.
Healers have the healing increased by the same amount.
Keep in mind that movement speed and attack speed are two different things. Rage Spell boosts the movement speed, but once the troop has reached its target, it will not attack any faster. This is especially important on troops with slow attack speed such as P.E.K.K.As and Balloons: the attack rate will not be increased.
This spell works on all friendly units inside its radius, regardless of how many or how big (housing space) they are.
Rage Spells doesn't stack, so be careful to not drop 2 at the same time or too close together where they will be on the top of each other. It is a total waste.
This Spell doesn't stack with the Barbarian King Iron Fist as well, so plan your attack to not waste a spell on him while using his ability.
This spell lasts 18 seconds on all levels.
Upgrading the Rage Spell increases the damage and speed boost.
The Rage Spell is probably to most important and most used spell on Clash of Clans as it works great with most troops and army formations, including ground and air attacks.
When dropping this spell always place on there the troops about to go and not exactly where they are at the moment. The spell lasts 18 seconds and during this time, especially with the speed boost, they will move on the village. To maximize the time of the troops inside the spell, always drop it a few tiles ahead.
However, this tactic can be tricky with the Healers + Archer Queen combination. A Healers are always behind the Queen and if you drop the spell a few tiles ahead, it might not affect the Healers when dropped. On Queen Walk is important to have both Queen and Healers inside when dropped. After a few seconds, the Queen will move on, but the Healers will remain inside for a longer period.
Wall Breakers also works absolutely great with the Rage Spell as well. If you are doing Queen Walk, you can use the same Rage Spell to boost the Healers and help Wall Breakers to do their job.
Balloons are one of the few troops that might not be a great idea to use with the Rage Spell. Balloons already make massive damage per second and when used on large groups, they already destroy their targets with a single hit. For this reason, it might be better to use the Haste Spell that will increase their movement speed and use only 1 housing space.
|Radius||Number of Pulses||Time Between Pulses||Boost Time||Housing Space||Brewing Time||Spell Factory Level Required|
|Level||Damage Increase||Speed Increase||Cost||Research Cost||Research Time||Laboratory Level Required|