Super Wall Breaker
"Who knew that rolling was so much superior to running? Super Wall Breakers use pre-ignited bombs that blow up under all circumstances! No more duds!"
- 1. Super Wall Breaker Explained
- 2. Special Ability: Mega Bomb
- 3. Unlocking and Requirements
- 4. Stats
- 5. Upgrade Cost
- 6. Training Time
- 7. Upgrade Chart
- 8. Upgrade Images
The Super Wall Breaker is a powered-up version of the regular Wall Breaker.
Compared to the regular Wall Breaker, the Super Wall Breaker runs slightly faster, is around 3x stronger, and uses 8 housing spaces instead of 2.
Both Wall Breakers make the exact same amount of damage on regular buildings, but against Walls the Super Wall Breaker really shines, making around 3x more damage than the regular one. This means that a single Super Wall Breaker level 9 can destroy a Wall level 14.
"Bigger bomb that never fails to go off."
The Super Wall Breaker features a Special Ability called Super Bomb which provides a critical improvement upon the regular Wall Breaker: the bomb always detonates.
To detonate the bomb, the regular Wall Breaker must reach its target and have enough time to detonate it. If he is killed on the way the bomb is never trigged.
This issue was fixed on the Super Wall Breaker as the bomb always explodes, regardless of reaching its target or not. This is extremely useful as it pretty much guarantees that the Wall Breaker will indeed explode the first layer of Wall on the enemy base.
Another important advantage is that even though the Super Wall Breaker is affected by Spring Traps, the bomb will be detonated anyway, making it even more difficult for the defenses to protect the walls.
As most Super Troops, you must have a Town Hall 11 to unlock them.
|Preferred Target||Attack Type||Housing Space||Movement Speed||Range||Damage Radius||Special Ability|
|Walls (Damage x40)||Area Splash (Ground Only)||8||28||0.6 tiles||1.6 tiles||Mega Bomb|
|Boost Cost||Wall Breaker Level Required|
|Level||Damage||Damage When Destroyed||Damage vs. Walls||Damage when destroyed to Walls||Hitpoints||Training Cost|