Super Wizard
12/05/202011/14/2022
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"Super Wizard is positively charged with magical energy! He's either the smartest person in the room... or else he blows the whole room to bits."
Super Wizard is a Super Troop based on the Wizard available on the Home Village. This troop will be added to the game on the 2020 Xmas Update.
Content
- 1. Super Wizard Explained
- 2. Special Ability: Chain Magic
- 3. Unlocking and Requirements
- 4. Strategies and Usage
- 5. Stats
- 6. Upgrade Cost
- 7. Training Time
- 8. Upgrade Chart
- 9. Upgrade Images
Super Wizard Explained

The Super Wizard is a powered-up version of the regular Wizard.
Compared to the regular Wizard, the Super Wizard runs slightly faster, is around 2x stronger, and uses 10 housing spaces instead of 4.
Oddly, the Super Wizard makes slightly less damage per second than the regular Wizard on its primary target. But of course, this changes with his amazing Super Ability.
Special Ability: Chain Magic

"Super Wizard's shocking new fireball bounces to hit nearby targets"
The Super Wizard Special Ability called Chain Magic is what makes him so special and cool.
The Super Wizard can target only a single building at a time with his bolt, but once it hits that building, the bolt splits and targets all surrounding buildings.

The initial bolt deals 100% damage and the secondary deals 60% of the damage.
The second bolt will hit all buildings 1 tile away from the initial target, regardless of walls.
Different from the Electro Dragon where the bolt goes towards the highest HP building on a straight line, the Super Wizard bolt goes to all buildings 1 tile away from the main target at the same time, splitting the bolt single time into multiple bolts.
There is a limitation of targets 10 for the second bolt, however, it's very unlikely you will be able to hit 10 buildings at the same time simply because it's not possible to have 10 buildings only 1 tile away from the first target.
However, this cap limits the ability against Skeletons and mass Clan Castle troops.
Unlocking and Requirements
To power-up your Wizard, transforming him on a Super Troop, you must have a regular Wizard level 9 or higher, which requires a Town Hall 12.
Strategies and Usage
With its chain bolt, the Super Wizard shows its true value against buildings that are very close together.
The short-range and low HP makes it very hard for him to survive once he gets inside the village and close to the defenses. Using the Invisibility Spell might help with this, otherwise they will be easily killed by Inferno Towers and Scattershots.
One of the most common uses might end up being as a surgical approach to take down specific buildings, instead of mass Super Wizards.
Stats
Preferred Target ![]() | Attack Type ![]() | Housing Space | Movement Speed ![]() | Attack Speed ![]() | Range ![]() | Special Ability |
---|---|---|---|---|---|---|
None | Single Target | 10 | 20 | 2s | 3 tiles | Chain Magic |
Upgrade Cost
Boost Cost | Wizard Level Required ![]() |
---|---|
25,000 | 9 |
Training Time
Training Time of Super Wizards | |||
---|---|---|---|
1 Barracks | 2 Barracks | 3 Barracks | 4 Barracks |
5m | 2m 30s | 1m 40s | 1m 15s |
Upgrade Chart
Level ![]() | Damage per Second ![]() | Damage per Attack (Primary Target) | Secondary Chain Damage (per Target) | Hitpoints ![]() | Training Cost ![]() |
---|---|---|---|---|---|
9 | 220 | 440 | 176 | 450 | 10,500 |
10 | 240 | 480 | 192 | 500 | 11,500 |
Upgrade Images
Level 9-10 |
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