|2021 Autumn Update Recap: Release Date, Super Bowler, New Troop/Defense Levels, Balance Changes||New Guide: Super Bowler Explained!||2021 Autumn Update Sneak Peek #2: Super Bowler, Quality of Life Improvements||2021 Autumn Update Sneak Peek #1: New Troops/Defenses Levels, Bug Fixes, Balance Changes||September 2021 Clan Games Announced: Schedule, Book of Heroes, Rune of Gold, up to 320 Free Gems!||September 2021 Season Challenges Starts Today: Gladiator Champion + Rewards + Skin Giveaway!||August 2021 Clashiversary Clan Games Announced: Book of Everything, Rune of Dark Elixir, up to 360 Free Gems!||Town Hall 14 Attack Strategy: Yeti + Super Wizard Attack||Clashiversary: Party Wizard is Back + Rune of Elixir!||August 2021 Balance Changes: Valkyries and X-Bows Boost|
"Super Wizard is positively charged with magical energy! He's either the smartest person in the room... or else he blows the whole room to bits."
The Super Wizard is a powered-up version of the regular Wizard.
Compared to the regular Wizard, the Super Wizard runs slightly faster, is around 2x stronger, and uses 10 housing spaces instead of 4.
Oddly, the Super Wizard makes slightly less damage per second than the regular Wizard on its primary target. But of course, this changes with his amazing Super Ability.
"Super Wizard's shocking new fireball bounces to hit nearby targets"
The Super Wizard Special Ability called Chain Magic is what makes him so special and cool.
The Super Wizard can target only a single building at a time with his bolt, but once it hits that building, the bolt splits and targets all surrounding buildings.
The initial bolt deals 100% damage and the secondary deals 60% of the damage.
The second bolt will hit all buildings 1 tile away from the initial target, regardless of walls.
Different from the Electro Dragon where the bolt goes towards the highest HP building on a straight line, the Super Wizard bolt goes to all buildings 1 tile away from the main target at the same time, splitting the bolt single time into multiple bolts.
There is a limitation of targets 10 for the second bolt, however, it's very unlikely you will be able to hit 10 buildings at the same time simply because it's not possible to have 10 buildings only 1 tile away from the first target.
However, this cap limits the ability against Skeletons and mass Clan Castle troops.
With its chain bolt, the Super Wizard shows its true value against buildings that are very close together.
The short-range and low HP makes it very hard for him to survive once he gets inside the village and close to the defenses. Using the Invisibility Spell might help with this, otherwise they will be easily killed by Inferno Towers and Scattershots.
One of the most common uses might end up being as a surgical approach to take down specific buildings, instead of mass Super Wizards.
House of Clashers creator and main editor. Brazilian programmer that can't stop playing and writing about Clash of Clans since 2012.