"Is P.E.K.K.A a knight? A samurai? A robot? No one knows! P.E.K.K.A's armor absorbs even the mightiest of blows."
P.E.K.K.A is a Clash of Clans troop that can be trained with Elixir.
- 1. P.E.K.K.A Explained
- 2. How to Use P.E.K.K.A
- 3. Stats
- 4. Training Time
- 5. Upgrade Chart
- 6. Upgrade Images
P.E.K.K.A is a very slow melee unit with slow attack rate, but with huge hitpoints and damage per second.
She doesn't have any preferred target, so she will always target the closest building.
She is famously known for her powerful damage. Dealing over 1,000 damage on a single hit, she is the most powerful unit on the game, and it's capable of destroying many buildings on a single hit!
However, the very slow attack speed prevents her from being too overpowered. After slowly reaching a new target, she will only hit the building after 1,8 seconds.
With a housing space of 25, P.E.K.K.As trigger Spring Traps but are not affected by them.
P.E.K.K.A is a very strong and powerful unit that uses 25 housing spaces. It's a lot, so she is mostly used as a support troop on Clan Castles or to clear buildings outside the walls to prepare funneling.
Mass P.E.K.K.As is not unheard of, but not really common and effective. Her slow movement and slow attack rate prevent this attack from working properly.
P.E.K.K.As are also known for not being so smart. Since she doesn't have a preferred target, she will always target the closest building, and this can make her walk around the village instead of going inside to the Town Hall. With a housing space of 25, losing a single unit for bad funneling is always bad.
She is a great troop to be taken on Siege Machines. If the Siege can take her to the core of the village, she can severely damage the Town Hall, maybe even taking it down by herself. If you have a level 8 Clan Castle, you can take her together with an Ice Golem, a potent combination.
|Preferred Target||Attack Type||Housing Space||Movement Speed||Attack Speed||Barracks Level Required||Range|
|None||Melee (Ground Only)||25||16||1.8s||10||0.8 tiles|
|Level||Damage per Second||Damage per Attack||Hitpoints||Research Cost||Research Time||Laboratory Level Required|
|Level 1||Level 2|
|Level 3||Level 4|
|Level 5||Level 6|
|Level 7||Level 8|