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Strategy Guide: New Wall Breaker Explained | House of Clashers | Clash of Clans News and Sneak Peeks

    Strategy Guide: New Wall Breaker Explained

    img src="2020-10-new-wall-breaker-explained-1.jpg" alt="Clash of Clans | Strategy Guide: New Wall Breaker Explained | "

    The Wall Breaker we all know and love got a major revamp on the last Clash of Clans update; let's find out all the changes!

    Damage vs Death Damage

    img src="2020-10-wall-breaker-death-damage.jpg" alt="Clash of Clans | Strategy Guide: New Wall Breaker Explained | " caption="Damage caused by a killed Wall Breaker"

    The most significant change we see when looking at the stats is the addition of Death Damage. But what is this, if the purpose of the Wall Breaker has always been to explode and die anyway?

    Starting on the Autumn 2020 update, the Wall Breaker makes 2 types of damage: Damage and Death Damage:

    listDamage is caused by the Wall Breaker killing himself when he reaches his target (usually a Wall).

    Death Damage is done when the Wall Breaker gets killed before reaching any wall segment.

    /list

    Even though both damages are multiplied by 40 against walls, as you level-up your Wall Breaker, the Death Damage starts to get significantly lower than the regular damage, so it gets more important to hit the walls for a massive damage.

    Upgrade Chart

    Here are the new and updated stats:

    table

    tr

    thLevel/th

    thDamage/th

    thDamage when destroyed/th

    thDamage vs. Walls/th

    thDamage when destroyed vs. Walls /th

    thHitpoints/th

    thTraining Cost/th

    thResearch Cost/th

    thResearch Time/th

    thLaboratory Level Required/th

    /tr

    tr

    td1/td

    td6/td

    td6/td

    td240/td

    td240/td

    td20/td

    td600/td

    tdN/A/td

    tdN/A/td

    tdN/A/td

    /tr

    tr

    td2/td

    td10/td

    td9/td

    td400/td

    td360/td

    td24/td

    td800/td

    td100,000/td

    td12h/td

    td2/td

    /tr

    tr

    td3/td

    td15/td

    td13/td

    td600/td

    td520/td

    td29/td

    td1,000/td

    td250,000/td

    td1d 12h/td

    td4/td

    /tr

    tr

    td4/td

    td20/td

    td16/td

    td800/td

    td640/td

    td35/td

    td1,200/td

    td750,000/td

    td2d/td

    td5/td

    /tr

    tr

    td5/td

    td43/td

    td23/td

    td1,720/td

    td920/td

    td53/td

    td1,400/td

    td1,750,000/td

    td3d/td

    td6/td

    /tr

    tr

    td6/td

    td55/td

    td30/td

    td2,200/td

    td1,200/td

    td72/td

    td1,600/td

    td5,500,000/td

    td5d/td

    td8/td

    /tr

    tr

    td7/td

    td66/td

    td36/td

    td2,640/td

    td1,440/td

    td82/td

    td1,800/td

    td9,000,000/td

    td8d/td

    td9/td

    /tr

    tr

    td8/td

    td75/td

    td42/td

    td3,000/td

    td1,680/td

    td92/td

    td2,000/td

    td12,000,000/td

    td14d/td

    td10/td

    /tr

    tr

    td9/td

    td86/td

    td48/td

    td3,440/td

    td1,920/td

    td112/td

    td2,200/td

    td14,000,000/td

    td15d/td

    td11/td

    /tr

    /table

    Wall Breakers and Jump Spells

    img src="2020-10-wall-breaker-jumping-wall-02.jpg" alt="Clash of Clans | Strategy Guide: New Wall Breaker Explained | " caption="Ah, might as well jump (jump)! Go ahead and jump!"

    The Wall Breakers now can jump walls when used with the Jump Spell! How safe can this be? Well, if running with a bomb is not dangerous enough, now they will jump the walls when inside the radius of the Jump Spell.

    This is a great change as now we can "infiltrate" Wall Breakers easier inside the village. They now can easily bypass the first layer of walls and keep running inside the village.

    However, is this a good tactic? We are not so sure. The longer the Wall Breaker has to run to explode any wall segment, the more likely they will get killed on the way.

    Even though they do Death Damage, the recommendation is to still use Wall Breakers on the first layer of walls of the village and save the Jump Spell for the second and third layer. Running inside the village will make them a very easy target to multi-target defenses such as the Giga Tesla, Giga Inferno, Inferno Towers and Wizard Towers. Running long distances will also make them more susceptible to be hit by long-range defenses such as the Mortars and Eagle Artillery.

    Wall Breakers vs. Walls

    The number of Wall Breakers required to break walls depends if they hit the wall and explode or if they are killed and only do death damage.

    table

    tr

    td colspan="16"Number of Wall Breakers required to break through Walls if they explode/td

    /tr

    tr

    th colspan="2"/th

    th colspan="14"Wall Level/th

    /tr

    tr

    td colspan="2"/td

    tdimg src="pics_stats_hv_wall_01.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_02.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_03.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_04.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_05.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_06.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_07.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_08.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_09.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_10.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_11.png" width="40" height="44" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_12.png" width="41" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_13.png" width="41" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="wall14.png" height="40" quality="50" alt="Clash of Clans" /td

    /tr

    tr

    th rowspan="9"Wall Breaker Level/td

    th1/th

    td1/td

    td2/td

    td2/td

    td2/td

    td3/td

    td5/td

    td6/td

    td7/td

    td9/td

    td12/td

    td15/td

    td18/td

    td21/td

    td24/td

    /tr

    tr

    th2/th

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td4/td

    td4/td

    td6/td

    td8/td

    td10/td

    td12/td

    td14/td

    td16/td

    /tr

    tr

    th3/th

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td3/td

    td4/td

    td5/td

    td7/td

    td8/td

    td9/td

    td11/td

    /tr

    tr

    th4/th

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td3/td

    td4/td

    td5/td

    td6/td

    td7/td

    td8/td

    /tr

    tr

    th5/th

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td3/td

    td4/td

    td4/td

    td5/td

    /tr

    tr

    th6/th

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td3/td

    td3/td

    td4/td

    /tr

    tr

    th7/th

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td3/td

    td3/td

    /tr

    tr

    th8/th

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td2/td

    td3/td

    td3/td

    /tr

    tr

    th9/th

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td2/td

    td2/td

    td3/td

    /tr

    /table

    table

    tr

    td colspan="16"Number of Wall Breakers required to break through Walls if they are killed/td

    /tr

    tr

    th colspan="2"/th

    th colspan="14"Wall Level/th

    /tr

    tr

    td colspan="2"/td

    tdimg src="pics_stats_hv_wall_01.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_02.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_03.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_04.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_05.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_06.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_07.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_08.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_09.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_10.png" width="40" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_11.png" width="40" height="44" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_12.png" width="41" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="pics_stats_hv_wall_13.png" width="41" height="40" quality="50" alt="Clash of Clans" /td

    tdimg src="wall14.png" height="40" quality="50" alt="Clash of Clans" /td

    /tr

    tr

    th rowspan="9"Wall Breaker Level/th

    th1/th

    td2/td

    td3/td

    td3/td

    td4/td

    td6/td

    td9/td

    td11/td

    td13/td

    td17/td

    td23/td

    td30/td

    td36/td

    td42/td

    td48/td

    /tr

    tr

    th2/th

    td1/td

    td2/td

    td2/td

    td3/td

    td4/td

    td6/td

    td7/td

    td9/td

    td12/td

    td16/td

    td20/td

    td24/td

    td28/td

    td32/td

    /tr

    tr

    th3/th

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td4/td

    td5/td

    td6/td

    td8/td

    td11/td

    td14/td

    td17/td

    td20/td

    td23/td

    /tr

    tr

    th4/th

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td4/td

    td4/td

    td5/td

    td7/td

    td9/td

    td11/td

    td14/td

    td16/td

    td18/td

    /tr

    tr

    th5/th

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td3/td

    td3/td

    td4/td

    td5/td

    td6/td

    td8/td

    td10/td

    td11/td

    td13/td

    /tr

    tr

    th6/th

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td3/td

    td4/td

    td5/td

    td6/td

    td8/td

    td9/td

    td10/td

    /tr

    tr

    th7/th

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td3/td

    td3/td

    td4/td

    td5/td

    td6/td

    td7/td

    td8/td

    /tr

    tr

    th8/th

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td2/td

    td3/td

    td4/td

    td5/td

    td6/td

    td6/td

    td7/td

    /tr

    tr

    th9/th

    td1/td

    td1/td

    td1/td

    td1/td

    td1/td

    td2/td

    td2/td

    td2/td

    td3/td

    td3/td

    td4/td

    td5/td

    td6/td

    td6/td

    /tr

    /table