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Spring 2021 Update Sneak Peek #2 - Balance Changes, QoL Improvements, Game Changes | House of Clashers | Clash of Clans News and Sneak Peeks

    Spring 2021 Update Sneak Peek #2 - Balance Changes, QoL Improvements, Game Changes

    img src="sneak_peeks.jpg" alt="Spring 2021 Update Sneak Peek #2 - Balance Changes, QoL Improvements, Game Changes"

    Starter Challenges

    img src="2021-04-sneak-ppek-2-01.jpg" alt="Spring 2021 Update Sneak Peek #2 - Balance Changes, QoL Improvements, Game Changes" caption="New Season Challenges to low level players"

    Starter Challenges are a new way for players between Town Hall 2-6 to speed up their progress through a variety of Challenges similar to the Silver/Gold Pass. These new free-to-play Challenges are unlocked with each Town Hall level and completing each Challenge will provide more Challenges to complete.

    New Starter Pass Reward Track

    There are some deliciously tempting rewards that can be earned on the Starter Pass. From Rune of Gold to a Book of Building, the Starter Pass reward track has up to 5000 points for players to complete.

    Once a player upgrades to Town Hall 7, all unclaimed rewards are automatically collected.

    Recruitment Tool

    img src="2021-04-sneak-ppek-2-02.jpg" alt="Spring 2021 Update Sneak Peek #2 - Balance Changes, QoL Improvements, Game Changes"

    We’ve made a number of changes to help improve the user experience when players use the Find New Member feature.

    listIt is now possible for players to receive invites without also being suggested in the Find New Members feature. The Invites preference in the player profile now offers 3 settings.

    sublistReceive Invites + Be Suggested

    Receive Invites

    No Invites/sublist

    Players who chose to be suggested in the Find New Members feature must confirm that they are still looking for a Clan every week to continue being suggested.

    Invites to join a clan now expire after 2 weeks. This will prevent cases where someone joins a clan unexpectedly from a very old invite.

    There is now an info popup in Find New Members that gives some detail on how the feature works and explains what controls clans have over the recommendations.

    Clans can now set a language in their settings./list

    Cost Reductions

    Reduced training times

    listIce Golem: 360 seconds → 300 seconds

    Witch: 360 seconds → 240 seconds

    Super Witch: 1200 seconds → Jo800 seconds/list

    Wall cost reduction

    listLevel 12 Wall: 3M Gold/Elixir → 2M Gold/Elixir

    Level 13 Wall: 5M Gold/Elixir → 4M Gold/Elixir/list

    Low- & Mid-Town Hall level cost reductions

    We have implemented tons of cost changes from Town Hall level 2 through Town Hall level 11 to help players upgrade faster than ever, with the biggest discounts applied from Town Hall level 7 to 10!

    listUpgrade timers for Town Hall 2 have been reduced by 60%

    Early Troop upgrades in the Lab have been significantly reduced

    Upgrade costs for the Barbarian King and Archer Queen for levels 1-50 have been significantly reduced

    Town Hall level 13 costs are largely unchanged

    For a breakdown of the cost changes please refer to the following tables. The percentages display a rough average of the discounts applied to each Town Hall Level. Please note the costs do not apply to Walls./list

    table

    tr

    tdTown Hall Level/td

    tdGold Costs/td

    tdElixir Costs/td

    tdDE Costs/td

    /tr

    tr

    td4/td

    td-1%/td

    td-7%/td

    tdN/A/td

    /tr

    tr

    td5/td

    td-3%/td

    td-26%/td

    tdN/A/td

    /tr

    tr

    td6/td

    td-8%/td

    td-8%/td

    tdN/A/td

    /tr

    tr

    td7/td

    td-17%/td

    td-24%/td

    td-54%/td

    /tr

    tr

    td8/td

    td-24%/td

    td-27%/td

    td-45%/td

    /tr

    tr

    td9/td

    td-31%/td

    td-26%/td

    td-33%/td

    /tr

    tr

    td10/td

    td-18%/td

    td-24%/td

    td-32%/td

    /tr

    tr

    td11/td

    td-7%/td

    td-11%/td

    td-16%/td

    /tr

    tr

    td12/td

    td-1%/td

    td-2%/td

    td-1%/td

    /tr

    /table

    table

    tr

    tdTown Hall Level/td

    tdBuilder Times/td

    tdLab Times/td

    /tr

    tr

    td4/td

    td-3%/td

    td-8%/td

    /tr

    tr

    td5/td

    td-6%/td

    td-43%/td

    /tr

    tr

    td6/td

    td-11%/td

    td-44%/td

    /tr

    tr

    td7/td

    td-14%/td

    td-38%/td

    /tr

    tr

    td8/td

    td-24%/td

    td-31%/td

    /tr

    tr

    td9/td

    td-26%/td

    td-24%/td

    /tr

    tr

    td10/td

    td-20%/td

    td-16%/td

    /tr

    tr

    td11/td

    td-12%/td

    td-8%/td

    /tr

    tr

    td12/td

    td-1%/td

    td-3%/td

    /tr

    /table

    Several cost/timer reductions for new players

    listCost to Search/Next an Attack reduced at most levels from TH1-8

    Training Cost of Level 1/2 Barbarians changed from 25/40 to 15/30

    Training Cost of Level 1/2 Archers changed from 50/80 to 30/60

    Training Cost of Level 1/2/3/4 Giants changed from 250/750/1250/1750 to 150/300/750/1500

    Upgrade Cost of Barbs/Archers reduced at levels 1-2

    Doubled Storage Capacity of lvl 1-4 Elixir Collectors / Gold Mines so they don't cap out after 3 hours/list

    New Achievements

    We’ve added a bevvy of new Achievements aimed at high-level players to accomplish!

    Not So Easy This Time

    Destroy weaponized Town Halls in Multiplayer Battles

    table

    trtdLevel/td

    tdTarget #/td

    tdXP Reward/td

    tdGem Reward/td

    /tr

    trtd1/td

    td10/td

    td100/td

    td20/td

    /tr

    trtd2/td

    td100/td

    td800/td

    td100/td

    /tr

    trtd3/td

    td2000/td

    td5000/td

    td250/td

    /tr

    /table

    Siege Sharer

    Donate Siege Machines

    tabletrtdLevel/td

    tdTarget #/td

    tdXP Reward/td

    tdGem Reward/td

    /tr

    trtd1/td

    td50/td

    td20/td

    td20/td

    /tr

    trtd2/td

    td1000/td

    td200/td

    td100/td

    /tr

    trtd3/td

    td5000/td

    td2000/td

    td500/td

    /tr

    /table

    Since Siege Machine donations are now counted towards this Achievement, they are no longer counted towards the Friend in Need Achievement.

    Superb Work

    Boost Super Troops

    tabletrtdLevel/td

    tdTarget #/td

    tdXP Reward/td

    tdGem Reward/td

    /tr

    trtd1/td

    td20/td

    td10/td

    td10/td

    /tr

    trtd2/td

    td100/td

    td100/td

    td30/td

    /tr

    trtd3/td

    td250/td

    td1000/td

    td100/td

    /tr

    /table

    Gameplay

    listBoosts on Heroes or Buildings are no longer canceled when an upgrade is started and will continue to run in the background.

    Practice mode levels are now only available at the same Town Hall as the level, not one earlier.

    Ongoing Lab upgrade timer continues normally when Lab is upgraded and can be finished with Gems or a Book. New unit/spell upgrades still cannot be started before the Lab upgrade is completed.

    Move some of the obstacles from the new Village starting layout closer to the edges so there's larger continuous empty space for the Village.

    sublistThe rewards for the first 19 Goblin Map levels after the tutorial have been increased for a better new player experience:

    Values for level 20 and beyond remain unchanged/sublist/list

    tabletrtdLevel/td

    tdGold/td

    tdElixir/td

    /tr

    trtd1/td

    td1500/td

    td1500/td

    /tr

    trtd2/td

    td2500/td

    td2500/td

    /tr

    trtd3/td

    td3000/td

    td3000/td

    /tr

    trtd4/td

    td4000/td

    td4000/td

    /tr

    trtd5/td

    td5000/td

    td5000/td

    /tr

    trtd6/td

    td8000/td

    td4000/td

    /tr

    trtd7/td

    td8000/td

    td8000/td

    /tr

    trtd8/td

    td8000/td

    td12000/td

    /tr

    trtd9/td

    td10000/td

    td14000/td

    /tr

    trtd10/td

    td20000/td

    td6000/td

    /tr

    trtd11/td

    td14000/td

    td14000/td

    /tr

    trtd12/td

    td20000/td

    td10000/td

    /tr

    trtd13/td

    td16000/td

    td16000/td

    /tr

    trtd14/td

    td17000/td

    td17000/td

    /tr

    trtd15/td

    td16000/td

    td20000/td

    /tr

    trtd16/td

    td24000/td

    td14000/td

    /tr

    trtd17/td

    td20000/td

    td2000/td

    /tr

    trtd18/td

    td15000/td

    td30000/td

    /tr

    trtd19/td

    td24000/td

    td24000/td

    /tr

    /table

    UI Changes

    listAchievements are now listed in a more sensible order rather than the order they were first added to the game.

    There is now a confirmation popup when pressing the Finish Training button in the Training Screen.

    New icon for max poison DPS to distinguish it from normal DPS

    Lab research screen is accessible during Lab upgrade

    Keep the level badge flame burning in combat hud when all troops/spells are deployed

    Use pop over to show what the new buildings/traps are in Town Hall / Builder Hall upgrade screen/list

    3D Assets

    listThe default Skin for the Barbarian King has been given a slight polish by adding more triangles which better captures the character and essence of his royal highness. Furthermore, the custom textures take full advantage of the new shaders. We plan to do this with all of the default skins of each Hero. We will apply this new shader tech to future skins but we have no plans to revisit older ones at the moment./list

    Season Challenge Changes

    listWhen claiming a resource reward if the player only has enough storage space for some of the reward they can now take whatever amount of the reward will fit and some gems. The amount of gems scales from a max of 5 down to 1 based on what proportion of the resources were taken. E.g. if a player takes 20% of resources they will receive 4 gems (80% of 5).

    When a Season ends any unlocked but unclaimed rewards from the Season will be automatically claimed. Any rewards unable to fit into storage will be converted to gems according to the same rules as if this was done manually.

    If a player is close to maxed and cannot complete the requirements of a challenge requiring upgrading a certain number of walls or buildings, they will only have to complete as much as they can still upgrade. If they are fully maxed out and cannot upgrade anything the challenge will be automatically completed.

    New Clan Games and Gold Pass challenges for Invisibility Spell

    All Season Challenges relating to Winning Battles with a Troop or Spell have had the quantity needed per battle reduced to 1 each./list

    iOS Changes

    listThe default frame rate for 120FPS iPad Pro models is set to 60FPS in order to preserve battery usage. If you wish to switch to 120FPS, there is a new Higher Frame Rate option under More Settings that will allow you to revert to 120FPS.

    On supported devices we now use Apple's Metal graphics API. This offers more efficient performance and should reduce power usage while playing the game.

    In order to use Facebook's social features, it is now necessary to grant permission for cross app-tracking. This is unfortunately required by Facebook for us to offer this feature. Check out Supercell ID for privacy-friendly social features!/list


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