Clash of Clans Summer 2020 Update Recap: Headhunter, Inferno Dragon, Super Witch and More!
06/21/202009/03/2022
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Get ready Clashers, today the Summer 2020 update is going live and here is everything you need to know about it!
Content
- 1. Change Scenery + Giveaway!
- 2. New Troop: the Headhunter
- 3. Super Troops
- 3.1. Inferno Dragon
- 3.2. Super Witch
- 4. Custom Friendly Challenge Armies
- 5. Improved Town Hall Upgrade Experience
- 6. Home Village Balance Changes
- 7. Loot Cart Changes
- 8. Builder Base Balance Changes
- 9. Additional Game Changes
- 10. UI Changes
- 11. New Lightning Spell
- 12. Extra Spring Trap & Walls
- 13. New Levels
- 13.1. Defenses
- 13.2. Clone Spell
- 13.3. Troops & Siege Machines
- 14. New Hero Levels
- 14.1. Barbarian King
- 14.2. Barbarian King Ability
- 14.3. Archer Queen
- 14.4. Archer Queen Ability
Change Scenery + Giveaway!

First hidden change found! The "Change Scenery" made to the final patch notes!
The first background will be in an offer, but they will be offered in other ways like in the League Shop, Season Challenges, etc.

New Troop: the Headhunter

The Headhunter is a female assassin with a very specific task on the game: kill Heroes!
Using 6 Housing Spaces, she is a mid-health Dark Elixir troop that throws deadly cards on her a ranged attack, capable of targeting ground and air units.
Special Abilities: Poison, Walls, Heroes

The Headhunter features some special abilities that will make her very special:
- Poison: her deadly cards decrease movement speed and attack speed from her targets. While infected, the Heroes will turn red.
- Jump Over Walls: similar to Hog Riders and the Royal Champion, she doesn't care about walls at all, being able to jump over them without issues to keep her personal pursuit of the Heroes!
- Damage to Heroes: not only she has a target of Heroes, but she also deals 4x damage on them!
Unlocking the Headhunter
The Headhunter is available on Town Hall 12 and higher. To unlock it you must upgrade your Dark Barrack to level 9.
For more information, visit the Headhunter guide.
Super Troops
Inferno Dragon

The Inferno Dragon is a Super Troop version of the Baby Dragon. Equipped with a mobile Inferno Tower on his back, and just like the Single Mode Inferno Tower.

The Inferno Dragon’s beam attack damage starts 80 DPS and increases the longer it shoots up to 1600 DPS! This as insane amount of damage and makes this troop very useful, especially on Clan Castle.
For more information, visit the Inferno Dragon page.
Super Witch

The Super Witch is a brand new addition to the Super Troop roster. Where the Witch summons a small batch of Skeletons and the Night Witch summons a swarm of bats, the Super Witch summons only one thing: the Big Boy.
The Big Boy is a single giant Skeleton with almost as many hit points as a Super Giant!

But the Super Witch is no slouch either. With 360 DPS, she does double the damage compared to a max-level Witch without the “Super” upgrade!
For more information, visit the Super Witch page.
Custom Friendly Challenge Armies

Attacking in Friendly Challenges and Friendly Wars now happens with a specific Friendly Army which can be configured before your attack and costs no resources or time to train.
Improved Town Hall Upgrade Experience

Upgrading your Town Hall will trigger various limited-time boosts and benefits. The boosts and benefits increase in their availability and duration as you progress through the game into higher Town Hall levels.
- Power Boost: Starting from Town Hall 4, your Troops and Spells are temporarily boosted to the maximum level allowed by your Laboratory for a limited time.
- Resource Boost: Starting from Town Hall 4, your Resource Collectors are temporarily boosted to work at double their normal rate.
- Star Bonus Boost: Starting from Town Hall 4, your Star Bonus rewards from Multiplayer battles are temporarily boosted to 4x.
- Hero Boost: Starting from Town Hall 8, your Heroes are temporarily boosted by +5 levels.
Home Village Balance Changes
- Reduce level 7-9 Golem training cost from 600/700/800 to 575/650/725.
- Reduce healing time of all Heroes (new max healing time is down from 49 to 40 minutes)
Loot Cart Changes

Loot Cart now accumulates loot over time for up to 90 days and its capacity for resources generated from inactivity has been increased across Town Hall levels. New maximum capacity for resources generated from inactivity are:
For more information and stats, visit the Loot Cart page.
Builder Base Balance Changes
- Reduce Crusher splash radius from 3.5 tiles to 2.8 tiles, now it doesn't so easily cause damage to units which are out of range.
- Increase DPS of Battle Machine level 21-30
- Spring trap spring capacities increased from 5/10/15/20 to 8/12/16/20.
- Level 1-2 Push trap spring capacities increased from 5/7 to 6/8.
- Raged Barbarian spring weight increased from 1 to 2.
- Sneaky Archer spring weight increased from 1 to 2.
- Boxer Giant spring weight increased from 5 to 8.
- Bomber spring weight increased from 2 to 4.
- Cannon Cart spring weight increased from 5 to 8.
Additional Game Changes
- Improved experience for returning players!
- When saving donation requests the game also now includes Troops, Spells or Siege Machines that are already in the Clan Castle.
- Season Challenges’ Troop-based tasks have been re-balanced in order to be able to be completed with Clan Castle reinforcements from Town Hall 9 and up.
- Grand Warden AI improved to follow the group more effectively and be less prone to drifting away while in Air Mode.
- Removed Air Mines from traveling across the map if their original target is destroyed after triggering the trap but before the trap is activated. Max distance for Air Mine’s target selection is now 2x the trigger radius of the trap.
- Troops exiting Jump Spell should not re-target in order to prevent Troops from getting stuck in Jump Spell.
- Scattershot defense can now run out of ammunition, similar to X-Bow and Inferno Tower.
- Scattershot attack speed reduced from 3 seconds to 3.036 seconds.
- Wall Wrecker pathing has been improved.
- Fixed the possibility of including the wrong Clan member(s) in a war, if a new member with a high trophy count joins the Clan during the member selection process.
UI Changes
- Prevent opening of war screen during CWL if you're not at least Elder or included in the roster for all League levels.
- “Time Left” info added to Builder Base Friendly Challenge Clan Chat entries.
- “Time Left” info to shared Builder Base replays.
- Allow Quick Donation of any normal versions of Troops even when the Super Troop version is enabled.
- Added “Active Creator Boost” popup in the shop.
- Show the number of unseen offers in the treasure tab and in the offer tab in the shop.
- Add sound effect when toggling Grand Warden to air or ground mode in home village.
New Lightning Spell

The Lightning Spell has been completely redesigned and now uses only 1 Housing Space (was 2).
Instead of 6 bolts on random places within a 3.5 tile radius, the new Lightning Spell has only a single bolt that makes splash damage on a single place, so you easily aim and concentrate all spell's damage on a specific building. This might bring ZapQuake back to the game.
The Lightning also "resets" the defenses, making the Inferno Tower retarget when on Single Target mode.
Extra Spring Trap & Walls
- 1x additional Spring Trap available at TH13
- 50x additional Wall segments can be upgraded to Level 14
New Levels
Defenses

Cannon and Wizard Tower are getting a new level each, on the picture you can see the visual changes.
| Defense | Level | Upgrade Cost | Upgrade Time | DPS | HP |
| Cannon | 19 | 16M Gold | 16 Days | 146 | 2000 |
| Wizard Tower | 13 | 17.2M Gold | 17 Days | 84 | 2700 |
Clone Spell
| Spell | Level | Upgrade Cost | Upgrade Time | Effect/Damage | Training Cost |
| Clone | 6 | 14M Elixir | 15 Days | 33 Capacity | 35.5K Elixir |
Troops & Siege Machines
| Unit | Level | Upgrade Cost | Upgrade Time | DPS | HP | Training Cost | Training Time |
| Archer | 9 (TH12) | 11.5M Elixir | 12 Days | 31 | 56 | 700 Elixir | 6 Sec |
| Baby Dragon | 7 | 15M Elixir | 15 Days 12 Hours | 135 | 1800 | 11K Elixir | 1 Min 30 Sec |
| Golem | 10 | 270K DE | 16 Days | 80/800** | 8000 | 800 DE | 5 Min |
| Lava Hound | 6 | 270K DE | 16 Days | 20/350** | 8000 | 750 DE | 5 Min |
| Wall Wrecker | 4 | 14M Elixir | 16 Days | 400 | 6500 | 100K Gold | 20 Min |
| Battle Blimp | 4 | 14M Elixir | 16 Days | 330/1400** | 4500 | 100K Gold | 20 Min |
| Stone Slammer | 4 | 14M Elixir | 16 Days | 700/500** | 6500 | 100K Gold | 20 Min |
**Damage when destroyed
New Hero Levels

Archer Queen and Barbarian King are getting 5 new levels each, which will unlock a new Ability level as well.
Barbarian King
| Level | Upgrade Cost | Upgrade Time | DPS | HP | Regen Time | Ability Level |
| 71 | 292K DE | 8 Days | 510 | 9500 | 38 Mins | 14 |
| 72 | 294K DE | 8 Days | 520 | 9700 | 38 Mins | 14 |
| 73 | 296K DE | 8 Days | 530 | 9900 | 38 Mins | 14 |
| 74 | 298K DE | 8 Days | 540 | 10100 | 38 Mins | 14 |
| 75 | 300K DE | 8 Days | 550 | 10300 | 40 Mins | 15 |
Barbarian King Ability
When you reach level 75, a new Ability level will be unlocked:
| Damage Increase | Health Recovery | Speed Increase | Summoned Units | Duration |
| 922 | 4300 | 32 | 34 | 10 Sec |
Archer Queen
The Archer Queen is getting 5 new levels:
| Level | Upgrade Cost | Upgrade Time | DPS | HP | Regen Time | Ability Level |
| 71 | 292K DE | 8 Days | 789 | 3230 | 38 Mins | 14 |
| 72 | 294K DE | 8 Days | 796 | 3270 | 38 Mins | 14 |
| 73 | 296K DE | 8 Days | 802 | 3310 | 38 Mins | 14 |
| 74 | 298K DE | 8 Days | 808 | 3350 | 38 Mins | 14 |
| 75 | 300K DE | 8 Days | 814 | 3390 | 40 Mins | 15 |
Archer Queen Ability
When you reach level 75, a new Ability level will be unlocked:
| Damage Increase | Health Recovery | Ability Duration | Summoned Units |
| 1430 | 500 | 6.4 Sec | 19 |
