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Flame Flinger | House of Clashers | Clash of Clans News and Sneak Peeks

    Flame Flinger

    This little charmer flings bundles of Fire Spirits that both hit hard and leave behind a burning mess. Its long range helps it stay out of trouble, but beware of longer range defenses and traps! Immune to spell effects.

    Flame Flinger is a ground Siege Machine unlocked on Town Hall 14.

    Flame Flinger Explained

    The Flame Flinger is a unique Siege Machine that launches bundles of Fire Spirits at enemy defenses, causing both immediate and lingering fire damage.

    Its long range allows it to attack from a distance, although it is vulnerable to longer range defenses and traps. It is immune to spell effects.

    The Flame Flinger's damage type is area splash, and it primarily targets ground defenses. It has a considerable range of 10.05 tiles, making it effective for hitting targets from afar. However, its lower durability compared to other Siege Machines means it cannot withstand as much damage.

    Unlocking & Upgrading

    The Flame Flinger is unlocked at Town Hall 14. As it is upgraded, its damage per second, hitpoints, and maximum damage per second increase.

    For example, at level 1, it has 45 DPS and 1,700 hitpoints, and by level 4, these increase to 60 DPS and 2,000 hitpoints. Each upgrade level also requires a corresponding Laboratory level and comes with an associated cost.

    Tips & Tricks

    Unfortunately, I wasn't able to find specific tips and tricks for using the Flame Flinger in attack and defense, including troop combinations and map positioning.

    However, given its characteristics, it's advisable to deploy it in a way that leverages its long-range attack while protecting it from enemy defenses that can out-range it. Also, consider the balance between its high offensive capability and lower durability when planning your attack strategy.

    Stats

    Attack RangeAttack SpeedBarrack LevelDamage RadiusDonate CostGround TargetsHousing SpaceFavorite TargetSpeedTraining TimeTriggers TrapsUpgrade Resource
    -
    1,0055,00061001511Defense801,2001Elixir

    Upgrade Stats

    LevelDPSHitpointsLaboratory LevelUpgrade Cost
    -
    1451,70097,600,000
    2501,8001010,500,000
    3551,9001013,300,000
    4602,0001113,300,000

    Upgrade Images

    Level 1

    Level 1

    Level 2

    Level 2

    Level 3

    Level 3

    Level 4

    Level 4


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